God of War Director States That Accessibility Will Never Be A Compromise To His Vision

Cory Barlog emphatically wants to include as many people as possible with his games.

Posted By | On 08th, Apr. 2019

The question of difficulty and accessibility has become a hotly contested debate all over again, thanks to the release of Sekiro: Shadows Die Twice, with its formidable and intimidating difficulty. A lot of people argue that video games should have accessibility and difficulty options to not outright exclude people from enjoying them—others argue that this would dilute the artist’s vision if they were forced to add such concessions.

However, at least one developer does not think so. Chipping in on the matter on Twitter, Cory Barlog, the director of God of War emphatically stated that accessibility will never be a “compromise” for his vision, firmly planting his flag in the camp of those who want to accommodate and include more players.

Barlog, of course, offered multiple difficulty options in God of War, as well as a plethora of customization options, so we have already seen him put his money where his mouth is. On the other hand, Hidetaka Miyazaki, the creator of Dark Souls and Sekiro, has stated how the aim of his games is to create a sense of challenge and accomplishment for his players—so it is two separate artistic visions here. I just understand why people might have issues with the more exclusionary one of those, that’s all.


Keep On Reading!

PlayStation – and The Gaming Industry – Just Doesn’t Learn With Live-Service

PlayStation – and The Gaming Industry – Just Doesn’t Learn With Live-Service

Even after the failure of Concord and so many cancellations, Sony is committed to live service, even if it ult...

Dead or Alive 6 Last Round Review – One Fight At A Time

Dead or Alive 6 Last Round Review – One Fight At A Time

With no meaningful modern improvements to its online modes, this is easy to skip if competitive play is what m...

GTA 6’s NPC AI Could Be Rockstar’s Next Big Open-World Breakthrough

GTA 6’s NPC AI Could Be Rockstar’s Next Big Open-World Breakthrough

Leonida’s looking like a place where anything can happen, and in a franchise like GTA, that’s always a goo...

Resident Evil 5 and 6 Remakes Sound Easy – Until You Think About It

Resident Evil 5 and 6 Remakes Sound Easy – Until You Think About It

With Resident Evil’s remakes doing as well as they have alongside a new mainline entry in Requiem, you might...

Call of Duty: Modern Warfare 4 Ad Claims it is “Not on Xbox Game Pass This Year”

Call of Duty: Modern Warfare 4 Ad Claims it is “Not on Xbox Game Pass This Year”

The ad, which has since been removed from Meta's Ad Library, wanted to promote pre-orders by mentioning the la...

GTA 6 Is Turning Basic Game Ownership Into a Big Deal

GTA 6 Is Turning Basic Game Ownership Into a Big Deal

The physical and resale market for games has declined over the years. So why is GTA 6's lack of a disc causing...