NO JUMP BUTTON
And here’s another big one- no more jumping. The jump and double jump were at the core of so much that previous games did. Platforming and traversal were centred around these simple mechanics, while aerial combos during combat were also only made possible by them. This game however, isn’t going to have a jump button. We’re curious to see how this works out. What does this mean for all the platforming, and how does this affect the combat? Traversal, of course, will also be quite different.
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