Guerrilla Games Played A Vital Role In Deciding The PS4 Specifications

'Evolution, Santa Monica, Naughty Dog, everybody and together we've built the machine.'

Posted By | On 27th, Feb. 2013

Guerrilla Games Played A Vital Role In Deciding The PS4 Specifications

You have to admit that Guerrilla Games’ Killzone: Shadow Fall looks absolutely gorgeous. The gameplay surely does need a bit of work, but boy, the game is shining through with high resolution textures and amazing view distance. And with several months still to go for the PS4 launch, things can only get better.

The PS4 games and specifications were revealed last week. Sony made their statement pretty clear. They are developing a gaming console  for the gamers, by the gamers.  During the conference they also revealed that they met with several developers to get their architecture right this time.

killzone shadow fall

Apparently Guerrilla Games played a vital role in deciding the PS4 specifications.

“This was the first time we did this with PlayStation, where you get the entire group of core developers together and consistently give very deep, profound feedback on everything system-related, and that’s really awesome,” ter Heide from Guerrilla Games said.

He also revealed that all the first party studios had a hand in making the PS4 to what it is now.

“The guys who made it are no longer in an ivory tower in Tokyo, shared with us and not just with us, but with Evolution, Santa Monica, Naughty Dog, everybody and together we’ve built the machine.”

“They’ve made sure that all the focus is just on how we can make the games as good as possible,” he said in an interview with CVG.

Looks like Sony took all the right steps in developing a next gen system. However a lot remains to be seen. For our continued coverage of PS4, check out here.

Let us know your thoughts in the comments section below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Game director Samar Louwe speaks with GamingBolt about the Metro franchise's virtual reality debut.

S.T.A.L.K.E.R. 2: Heart of Chornobyl Has Gone Gold

S.T.A.L.K.E.R. 2: Heart of Chornobyl Has Gone Gold

Over three years since its reveal, the survival shooter will finally launch on November 20th for Xbox Series X...

Sony on Concord’s Failure: “We Are Still in the Process of Learning”

Sony on Concord’s Failure: “We Are Still in the Process of Learning”

"We probably need to have a lot of gates, including user testing or internal evaluation," said COO and CFO Hir...

Overwatch 2 Developer Teasing Mysterious Trailer for November 11th

Overwatch 2 Developer Teasing Mysterious Trailer for November 11th

The trailer could be for the rumored mobile version of Overwatch. Current general manager Walter Kong allegedl...

Death Stranding Surpasses 19 Million Players

Death Stranding Surpasses 19 Million Players

Kojima Productions' open world title launched for PS4 in 2019, before coming to PC the following year, and is ...

Top 15 Xbox Series X Games With Stunning Graphics [2024 Edition]

Top 15 Xbox Series X Games With Stunning Graphics [2024 Edition]

Want to showcase the power of the Xbox Series X? Here are the best games to show of Microsoft's most powerful ...