Halo 5 Guardians Dev Talks E3 2015 Demo’s Frame Rate Issues

Franchise development director says the E3 showing was "not intended to be playable by the public".

Posted By | On 08th, Jul. 2015

Halo-5-Guardians-Multiplayer

In the wake of an article from Digital Foundry which analyzed the frame rate for the E3 2015 showing of Halo 5: Guardians, 343 Industries development director Frank O’Connor offered his response on Twitter.

However, on being questioned about whether the frame rate would run at a steady 60 FPS when the game shipped, O’Connor made some interesting follow-up remarks. When one fan asked if it would have a 60 FPS frame rate or be delayed till December to allow for the same, O’Connor said, “The game comes out October 27th. Decide for YOURSELF if you like what you see.”

O’Connor also responded to the article stating that the game didn’t break when dropping to as low as 42 FPS during the demo. This has caused considerable discussion as to whether split-screen multiplayer would be possible down the road. “An E3 demo is not a finished game – it’s a slice of highly curated content designed to show the game to a big audience.”

He continued by stating, “And it’s not intended to be playable BY the public. However the public DID get to play an early, stable Warzone.”

Thoughts on this? Regardless of the E3 2015 demo, we’ll know for sure how Halo 5: Guardians runs when it releases in October.


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