“We want to make sure we do it right.” says the head of Xbox.
Halo Infinite was going to be the big flagship launch title for the next generation of Xbox this Holiday, but 343 Industries’ first person shooter unfortunately be had to delayed into next year to allow the developer more time to work on the game, with no specific new release date set yet.
Speaking recently about the shooter and what its launch might look like in a recent interview with Kotaku, Xbox boss Phil Spencer said that there’s no update on the game’s situation for now, before mentioning some interesting future possibilities. Spencer said that releasing Halo Infinite’s campaign and multiplayer components (the latter is confirmed to be free-to-play) is something that 343 Industries will decide, and it’s a possibility- but if they do, they’ll want to ensure that they’re still delivering a complete experience.
“Bonnie [Ross, head of the Halo franchise] and the team will go drive those decisions,” Spencer said. “But I think we want to make sure people feel like they have a Halo experience. I think we can look at options like that.”
“So, yeah, I think that’s something to think about, but we want to make sure we do it right,” he added.
The possibility of Halo Infinite being shipped in parts is something that Phil Spencer has spoken about in the past as well, though developers 343 Industries have stated that the same was never seriously considered as a viable option. Whether that ends up happening in the future remains to be seen.
Halo Infinite is in development for Xbox Series X/S, Xbox One, and PC. Though it’ll be launching in 2021 instead of Holiday 2020 as was originally planned, Microsoft do not intend on dropping plans for the game’s Xbox One release.
Recently, 343 Industries brought in Joseph Staten, who was deeply involved with the Halo franchise back in the Bungie days, to serve as the project lead on Halo Infinite’s campaign. Read more on that through here.