Halo Infinite is a first person shooter developed by 343 Industries and published by Microsoft.
It is the third instalment in the Reclaimer saga and the seventh mainline Halo title overall. It is made on a new engine, called the SlipSpace Engine.
Halo Infinite will undoubtedly be one of the biggest of the year, and here's why.
343 Industries will focus on smaller, less frequent updates for the collection, with primary focus shifting to Halo Infinite's multiplayer.
Halo Infinite's next technical test will feature PvP modes, with Big Team Battles and Arenas being focused for this test.
Multiple retailers have confimed to GamingIntel that a restock for Xbox Series X Halo Infinite edition will happen this week.
Preloading is live ahead of Halo's December launch, but you will only be downloading a small 280 MB placeholder file.
There's plenty of reasons to be excited about Halo Infinite- but there's plenty of reasons to be skeptical as well.
Every game in the series based on their campaigns.
The multiplayer Battle Pass seems to mostly be centered around daily challenges, and will not have XP for simply playing matches.
"Gameplay demos and trailers not only take a huge amount of effort to do well, they also take cycles away from bugs and other shutdown tasks," says Joseph Staten.
343 Industries is focused on polishing up the game before it releases, but assures that campaign gameplay will be shown off in the future.
Pre-orders for a limited edition Halo themed Xbox Series X went live yesterday, and scalpers have started reselling at exorbitant prices.
Razer and Seagate have recently announced a Halo Infinite-themed Kiara Pro headset and a USB Game Drive respectively.
Minimum requirements include a Core i5-4440, 8 GB of RAM and either a GTX 1050 Ti or RX 570. You'll also need 50 GB installation space.
Halo Infinite's multiplayer introduction for the first season has been revealed during Gamescom 2021, along with a confirmed December release.
Recent leaks have indicated that the shooter will be launching in December, and that release date is allegedly getting confirmed very soon.
Twitter user ALumia_Italia posted a screenshot of the Microsoft Store listing which notes a December release for the shooter.
Although there were conversations about whether or not to delay the game again, 343 Industries decided to go ahead with the Holiday in the end.
In addition to all the content that was in the previous technical preview, 343 Industries is also aiming to feature 4v4 and Big Team Battle in the next beta.
343 Industries has reassured fans that it's currently in the process of nailing down the game's final release date, which will definitely be some time this year.
Co-op will be arriving in the game's second season, while the season after that will bring Forge, about six months following launch.
Datamined files seem to indicate that both features will be coming to the shooter, though 343 Industries has yet to announce them.
Despite loving the mechanic, 343 Industries' Tom French says most players "just turn them off" due to gameplay disadvantages.
The map, seemingly inspired by Halo: Reach's Countdown, was recently leaked alongside three other unannounced maps.
In a statement issued to Kotaku, 343 confirms that Halo Infinite's bots aren't teabagging players on purpose and its a glitch in the systems instead.
Halo Infinite has reportedly been issued an M rating yesterday, which gives credence to a previous rumor pertaining to the game's release date.
In a statement issued to IGN, Halo Infinite's engineering team clears the air about the recent fruit comparisons and implications for fixing it.
Counting the maps 343 Industries has already revealed and these new leaks, it seems Halo Infinite is going to have at least nine multiplayer maps at launch.
According to insider Tom Henderson, the mode has been in development for years. It's unclear when it or if it will ever release.
A new leak on Twitter suggest a possible file size for Halo Infinite on consoles, although the specific platform hasn't been mentioned.
343 Industries has been adamant in the past that the shooter will not have a battle royale mode, but an audio file in the beta seems to suggest otherwise.
It also looks like the upcoming first person shooter is slated to have multiple campaigns, at least over time.
Maintaining a 4K resolution, the beta runs at 100 FPS+ on the Xbox Series X, while maintaining 120 FPS on the Xbox Series S at 1080p.
The preview currently offers Bot Slayer, a scaled down version of the first Battle Pass and a look at the menu UI among other things.
343 Industries' community director recently took to Twitter to reveal the selection process for Halo Infinite's technical previews.
343 Industries will outline the preview's various features along with how access will be provided. It's expected to go live this weekend.
We chart the graphical evolution and growth of the Halo franchise, from its explosive beginning up to its current state.
Developer 343 Industries says the first person shooter's first "Bot-focused technical preview could happen as soon as next weekend."
Invites for the preview have not been sent out yet as per 343 Industries' John Junyszek. Detailed info will be revealed in the next Inside Infinite.
In an interview with HiddenXperia, Halo co-creator Marcus Lehto expressed his past concerns about Halo Infinite's lackluster showings last year.
Halo Infinite's multiplayer will feel like a celebration of all things Halo, according to lead multiplayer designer Andrew Witts.
Called the Mark System, it will allow players to "mark a spot in the world that lets their teammates know vital information."
The nearly 500-page-long book will feature lore and images for the series (including Halo Infinite). Pre-order details coming "very soon."
The developer is "constantly evaluating the flighting build" but details will be provided ahead of time. Only Halo Insiders can participate.
Xbox boss Phil Spencer believes that thanks to its massive fanbase and history, Halo is "just an IP that’s going to be with us."
Season 1: Heroes of Reach will start the journey to "deeply root" one's multiplayer character in the "larger Halo universe" as per Joseph Staten.
343 Industries talks more about multiplayer seasons, from events with new activities to "Fracture" which provides non-canon rewards.
Insider Tom Henderson seemingly narrows down the release window further after Xbox boss Phil Spencer reaffirmed a Holiday 2021 release.
Xbox boss Phil Spencer says Microsoft has a rough four week window in mind for the shooter's launch, and is feeling good about the target launch window.
Following Halo Infinite's E3 2021 showing, we still don't have a specific launch date for the game- is that cause for concern?
343 Industries have revealed a bunch of new details on the multiplayer component of Halo Infinite- here's everything you should know about it.
Power-ups like Overshield are now inventory items and usable whenever. Vehicles and guns are also dropped as Big Team Battle matches progress.
Players can choose from different body types and voices while also equipping different armor effects, helmet attachments and prosthetics.
The first closed betas for Halo Infinite's multiplayer offerings will go live later this summer, and interested fans can sign up right now.
Training Mode, bots in Custom Games and much more are included in multiplayer. Coatings can also be applied to vehicles and weapons.
Old favorites like the Spartan Hammer and Energy Sword return for multiplayer while new weapons, Ordinance drops and more have been added.
GamesBeat's Jeff Grubb says there won't be a deep dive for 343 Industries' upcoming shooter. More traditional multiplayer modes and features will be showcased.
343 Industries is saving things for the upcoming E3 2021 showcase, so don't expect an "Inside Infinite" update this week.
It would be the first since the campaign reveal last summer.
The former 343 employee states his recent comments were taken out of content.
Overly ambitious plans and simultaneous development on a new engine led to production troubles.
We're probably going to see a lot more of the shooter at E3.
Minimum and maximum frame rate can be set, with dynamic resolution scaling also available.
Players can also host a multiplayer server on their PCs.
Ultrawide support will also extend to everything, from menus and gameplay to narrative moments.
Ultrawide and super ultrawide monitor support also confirmed, along with triple keybinds.
From esports to fan appeal, the developer has its work cut out.
The shooter currently has a Fall launch window.
Despite multiple degrees of freedom, players can't just skip story content.
Knocking things off from Zeta Halo's edge is also possible.
The developer reveals significant new details on the open world aspects of the upcoming shooter.
Bold words from Halo alum, Joseph Staten
The team looks forward to seeing what players get up to in co-op.
The aim is to bring back a classic feel to the new shooter.
Recent work-in-progress shots are taken from the PC version.
Microsoft's first party studios are helping each other out on the upcoming shooter.
343 Industries will be adding to Halo's collective arsenal with the upcoming sequel.
The game's sandbox team breaks down various aspects of the upcoming shooter.
Next-gen, current-gen, PC- all players should (hopefully) be satisfied.
Staten was brought in shortly after last year's delay.
An "Inside Infinite" is also promised this week.
The rumor says it will include Pelican drops, vehicle combat, and more.
Despite previous speculation, that version remains.
UI Art Lead Chad Mirshak's profile might be suggesting that the upcoming shooter's Xbox One version has been cancelled.
However, there won't be any loot boxes or randomness in rewards.
An update on graphical improvements and the first multiplayer screenshots also revealed.
343 Industries' shooter looks set to launch within its new release window.
"We just ask for bit of patience and understanding," says community director Brian Jarrard.
343 says they'll open up about the game in time.
"We’re going to get a better Halo game at a good time when people can actually get a console," says the Xbox boss.
The delayed shooter will not make the December show.
Phil Spencer doesn't have "any specific concern" about 343 Industries.
"There is a high demand for gaming consoles right now," says the Xbox boss.
343 Industries are reportedly focused on the technical aspects of development now.
Another lead developer leaves the project mid-development.
343 Industries has yet to officially clarify how much coatings will cost.
Community manager John Junyszek assures that additional purchases are not the only way to unlock coatings.
"We want to make sure we do it right." says the head of Xbox.
Community director Brian Jarrard warns against placeholder or speculative dates on retail sites.
Cindy Walker instead points to all the games that will be available at launch.
Jega 'Rdomnai is one of "several" new characters that Master Chief will encounter.
Weapons, emblems, and double XP from the energy drink.
The Halo: Contact Harvest author will support the campaign team's current leadership.
The studio "couldn't be more excited" to help 343 Industries realize its vision, as per president Max Hoberman.
Community manager John Junyszek denies recent rumours about Halo Infinite.
Amazon has since amended the listing to state, "Coming in 2021."
The game might even be delayed further into 2022.
Recent reports paint a troubling picture of development but more ingrained issues still remain.
Claims about the game's development being hampered by the upcoming Halo TV show and more have been refuted by 343 Industries.
Outsourcing that led to collaboration issues, internal disagreements, and more have reportedly impacted the shooter significantly.
343 Industries' John Junyszek asks fans to "please hold tight for now."
Microsoft finally seems to be ready to not have business considerations interfere with their games.
Can Game Pass help offset the delay of such a high-profile exclusive?
Halo's supposed return to form has hit some early stumbling blocks.
However, Phil Spencer said that this "didn't feel like the Halo release that we would want."
Development challenges, including the COVID-19 pandemic, have prompted a delay.
343 Industries have their work cut out for them.
The support studio will lend a hand to help 343 Industries.
They've also confirmed that it will run at 120 FPS.
Irish retailer Smyths Toys cites the multiplayer to be a "groundbreaking free-to-play experience."
Recent campaign demo build was a "work-in-progress from several weeks ago."
Xbox boss Phil Spencer says multiplayer will be "special" when it's eventually discussed.
Narrative Experience Director Dan Chosich says criticism is "not falling on deaf ears."
Gareth Coker's track tugs at the nostalgia.
Is the Xbox Series X being pushed hard enough?
Get a look at the art behind the next installment via Dark Horse Comics.
However, it does so in ways "people are probably not expecting," as per the developer.
The Grapple Shot and Drop Wall will be pickups in maps for multiplayer.
Halo Infinite studio head Chris Lee says the upcoming shooter looks much more impressive running in 4K.
Here's everything that 343 Industries have revealed about their upcoming shooter.
Take a breath, Halo fans, as that rumor is squashed.
343 Industries might be looking to add multiplayer to the game after release.
343 Industries also said it was captured on PC and "representative" of the Xbox Series X experience.
"We’re not quite where we expected to be in terms of broader public flighting," says studio head Chris Lee.
343 Industries' new campaign is "several times larger" than its last two combined.
There's a lot that's new about Master Chief's next big adventure.
Studio head Chris Lee says the company will grow it over time as opposed to "numbered titles."
Master Chief returns with new weapons, abilities, and a gorgeous new Halo ring to explore.
Master Chief also seems to have a grappling hook.
The Chief is looking pretty good.
343 Industries' shooter will see its campaign debut at the Xbox Games Showcase in a few days.
Don't expect any multiplayer gameplay at the upcoming showcase.
Others such as Gears 5, DiRT 5, Hitman 3, The Medium, and more are also mentioned.
The mercenary faction seems to have ominous plans for a Halo ring.
343 Industries seem to be taking a page out of God of War's book.
"This was to be our big year," says community director Brian Jarrard.
Community manager John Junyszek says to "only trust messaging from official Halo channels."
We'll finally get out first real look at the next Halo a couple months from now.
Some old foes might be coming back with the upcoming sequel.
Get a look at how the sounds of Halo are made.
Xbox boss Phil Spencer says the launch wouldn't be held back by "any individual game."
343 Industries is "doing everything in our power" to continue delivering "quality Halo experiences."
Nerf or Nothing, Baby.
343 Industries talk about the importance of creating a next-gen engine for the upcoming shooter.
A little of that pew, pew.
Frank O'Connor says recent off-screen footage "isn't even necessarily content" from Halo Infinite.
Get ready to dress up your Spartan.
Bonnie Ross says creatives will have an easier time with SlipSpace.
Halo Infinite is setting up a benchmark for ninth-gen graphics.
343 Industries' Josh Junyzsek says there's "No writing on the walls" with regards to departure.
Mary Olson, who took over for former creative director Tim Longo, is apparently at Midwinter Entertainment now.
Any excuse to get a dog into the studio.
With a couple of concerning recent developments, do we have cause to worry about the next Halo title?
The position could hint at what the post-release plans are.
Tom Longo has finished the fight.
"Halo infinite feels more modern and cleaner," says head of Xbox Game Studios, Matt Booty.
"The Xbox One is not going to be a second-class citizen," says Halo boss Frank O'Connor.
Franchise development director Frank O'Connor responds to this discovery with a good old "hmmm."
*cue flashbacks of Mass Effect Andromeda's animations' memes*
The Xbox boss believes Microsoft can give its studios more time to make their games.
Though the betas will be launching on PC a little later, Microsoft promises it's treating the PC version "as a first-class citizen."
Microsoft are holding off until next year to reveal the future of Halo in full.
343 Industries' Brian Jarrard re-confirms the return of split-screen.
Though Halo Infinite will be cross-gen, it will "play best on Scarlett."
Everything is lost and Cortana is seemingly making a return.
It will launch with 343 Industries' Halo Infinite.
An insider says the next Halo will coincide with the next Xbox.
The sequel is taking time due to "retooling of the infrastructure," says 343 Industries' Kiki Wolfkill.
It looks like Microsoft's got a huge conference lined up.
Franchise development director Frank O'Connor sets the record straight.
343 Industries' Kiki Wolfkill opens up about some early, rocky roads.
To be fair, every developer ever seems to want their character in Smash.
343 Industries' Kiki Wolfkill might be hinting at a new direction for the franchise.
Franchise development director Frank O'Connor re-affirms current gen release following rumours.
The producer of Halo wants to help bring more women into creating games.
343 Industries is looking to inject new life into Halo with the upcoming sequel.
For the long term health of Halo, however, they decided against it.
The Splispace Engine has demanded a heavy time investment from 343 Industries.
On the whole, I feel like Halo staying with 343 Industries turned out for the better.
Sounds like Halo may get a God of War-style reimagining.
Microsoft could be preparing for a massive E3 show, if recent reports are to be believed.
Bonnie Ross speaks about how 343 Industries have dealt with crunch during the development of Halo titles.
The game will be "awesome for the fans", as per Director of Player Voice Justin Robey.
343 Industries takes a great step toward having better communication with the Halo community.
"I’m extremely happy about how Infinite MP plays right now," says 343 Industries' Frank O'Connor.
Halo seems to be living up to its promise with Infinite, and going back to its roots.
But given how promising Halo Infinite sounds, I have hopes for the future of the franchise.
343 Industries' Frank O'Connor also says the developer knows which Halo Ring the game is set on.
It looks like we’re not going to get to see this game next month.
"I wouldn't worry over a job description," says community manager Brian Jarrad.
Studio head for FPS Chris Lee says "we're still working through final plans".
343 Industries also indicates putting "the player first" as one of the responsibilities.
"Don't think of it like some weird prequel kind of thing."
Hundreds of people will be helping Chief finish the fight.
This one may be a while away, it seems like...
Microsoft have sent out a pretty vague statement that really doesn't say much.
Xbox.com listing is conspicuously missing any mention of Xbox Play Anywhere.
"The only BR we’re interested in is Battle Rifle, the original BR."
To no one's surprise, Master Chief's voice actor is returning for the sequel.
"It's becoming a more service based industry and digital first business," says Aaron Greenberg.
"We still have a long way to go until we ship the game."
And it looked really great!
Now what might this be?
Unless the next Xbox is out before 2020, in any case.
"If stunning 60 Hz 4k graphics gets you excited, this is the right job for you."
Halo in VR? Oh yes, please.
343 Industries explains the resource split for "legacy" Halo titles compared to the next big thing.
The heartbreak continues.
But they do have a small something planned regardless.
Xbox Anywhere, indeed.
Take this report with a grain of salt but 343 Industries are apparently hiring for their "next big project".
So you may only have a few ... years to wait for the feature to be added back.
343 Industries "kind of know what's going to happen" in the next game.