Halo seems to be living up to its promise with Infinite, and going back to its roots.
Halo has a history of splitscreen. One of the reasons the original games managed to take off like they did was because they allowed local splitscreen and multiplayer at a time when online gaming was in its infancy (if that), properly succeeding N64 era shooters as a result.
So when Halo 5: Guardians removed support for local split screen, it was truly the end of an important piece of Halo’s legacy. One might even say that one of the reasons that Halo failed to recreate the success of the original games was because it eschewed local multiplayer entirely.
So there is reason to rejoice with Halo Infinite, because 343 Industries have confirmed during a Mixer stream that the game will have local splitscreen for up to four players. Which is another indication that though the team has made some self-admitted mistakes along the way, they are looking at doing things right with Infinite.
There’s more good news as well—in a Reddit post, 343 Industries have confirmed that they will be bringing back Halo Reach levels of customization with Halo Infinite, conceding that Reach is considered the peak of the franchise on that front. The Black Undersuits (described as those parts of the armour which are “not metal”) are also going to be part of the game. For some reason, there has apparently been substantial demand for their inclusion.
Finally, if you will be playing on PC, there is good news for you on that front, too. PC players will get unspecified “new features” with Halo Infinite as well. In fact, 343 Industries notes that the Slipspace Engine, which is being used for this game, was created with the PC in mind, and PC players will be treated like first class citizens.
So, on the whole, this sounds like it is shaping up well. I can only hope 343 Industries will not drop the ball on it in the future. Halo Infinite is due out on Xbox One and Windows 10 PCs.