After pushing back against the Automatons and Cyborgs (failing miserably in the process), Helldivers 2 players have a new threat to account for. In the next update, the Illuminate have appeared with multiple new enemy types, a new weather condition and more.
It goes live on March 20th and adds Illuminate Piloted Constructs, namely the melee-focused Veracitor and ranged Gatekeeper. The Watcher also has a new variant called the Obtruder, which can “insert itself where it is not wanted.” Here’s hoping that hints more at its teleportation capabilities than anything else. To make things even more complicated, the Appropriators sub-faction has also appeared, and they’re focused entirely on sending out Illuminate units (with plenty of constructs as back-up).
That doesn’t mean you won’t deal with the Voteless or Fleshmobs, however, especially with the new Mindless Masses threat. The weather may also play spoiler thanks to Illuminate Exostorms, which offer “high-intensity wind and lightning strikes,” apparently of varying degrees.
The ultimate goal of the Helldivers this time is to destroy the Exospire, the source of the Exostorms, which requires locating shield generators underground, overloading them, and then entering the Exospire to destroy its Dark Fluid cells. Super Earth never said it would be easy.
Of course, the update will also include balance changes and adjustments, including flamethrowers actually slowing “smaller to medium-sized enemies.” Check out some of the notes below and more details here.
Machinery of Oppression: 6.1.0
Balancing
General changes overview
Flamethrowers
- Some enemies now thinks its very inconvenient to be flamed in the face
– smaller to medium sized enemies will in general be slower while getting flamed with a flamethrower
– small to medium automatons, small to large terminids and small to medium illuminates will be confused and panic when getting flamed in the face. which leads to them attacking randomly
Primary weapons
AR/GL-21 One-Two
- Moved the underbarrel weapon function from down to left
Sidearms
PLAS-15 Loyalist
- Increased magazine capacity from 7 to 8
- Shorter charger-up time on full charge up from 1 sec to 0.75 sec
P-11 Stim Pistol
- Increase Heal effect with 100%
- Increase Muzzle velocity from 200 to 300
Stratagems
Resupply
- You can now climb it again! But the autoclimb will not climb it. It’s literally the best of both worlds!
GL-21 Grenade Launcher
- Reverted the change made in the previous patch – the launcher has medium armor penetration again
CQC-1 One True Flag
- Moved and increased the size of the melee ability
- The One True Flag is DESPISED by the enemies of Democracy. They will attempt to target anyone waving it
CQC-20 Breaching Hammer
- Increased damage from 2100 to 2200
M-1000 Maxigun
- Increased ammo capacity from 750 to 1000
LAS-98 Laser Cannon
- Increased beam length from 200m to 1000m
GL-28 Belt-Fed Grenade Launcher
- Increased ammo from 100 to 120.
GL-52 De-Escalator
- Faster reload
- Full reload around 2 second faster from around 7.5 to 5.5 sec
- One reload around 1 sec faster from around 3.5 to 2.5 sec
AC-8 Autocannon
- Faster reload
- Full reload around 1 second faster from around 5.5 sec to 4.5 sec
- Half reload around 0.5 sec faster from around 2.3 sec → 1.8 sec
B/MD C4 Pack
- Moved the switch from weapon function from right to left
- Exosuits Step damage zone
- Made the damage zone closer to the size of the legs.
- Helldivers and enemies were killed when not in close proximity
- This effects EXO-45 Patriot Exosuit and EXO-49 Emancipator Exosuit
Enemies
General
- Small to medium automatons, small to large terminids, and small to medium illuminates will be confused and panic when getting flamed in the face, which leads them to randomly attack anyone in their vicinity















