Hitman Absolution: Blend-in mode, interaction and disguise explained

Cop disguise.

Posted By | On 21st, Oct. 2012

We have some details on Hitman: Absolution courtesy of PC World Australia. I think every Hitman fan would love to know more about disguises, and based on our preview, the game is shaping up to be something spectacular.

Here’s what Roberto Marchesi, IO Interactive art director, had to say about specific disguises. “It makes sense if I take a cop disguise, everyone who is not a cop think I am a cop. However, other cops are likely to get suspicious of me because I don’t look like their comrade. I can fool them for a short period of time, but I would still be more wary of them,” he revealed.

I can also fool them by using the blend-in mode, which is intrinsically part of Agent 47’s instinct vision that has been added to Hitman: Absolution this time around. The player can’t use this feature all the time, as they only have a limited amount of instinct to use on fooling the obstacles.

“The mechanic itself is very rewarding, especially when you master it, are able to make use of it when you are in a tight spot, and want to get past some people that are inexplicably in your way. I feel it is one of the standout “social stealth” elements within the game.”

 Sounds really good isn’t it? Here’s a disguise trailer too. The game comes out on November for the PS3, Xbox 360 and PC.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...