Hollow Knight: Silksong Patch Nerfs Thread Storm, Adds DualSense Edge Support on PC

However, the sudden update does slightly buff damage from the Sharp Dart and Cross Stitch, alongside more out-of-bounds glitches.

Posted By | On 14th, Oct. 2025

Hollow Knight Silksong_03

If you’re still trying to beat Hollow Knight: Silksong, good news: Team Cherry’s latest patch has nerfed its strongest skill, Thread Storm. It’s not the biggest change, at least initially – a slight decrease in damage at higher Needle levels will ultimately impact those in the late game.

Otherwise, patch 1.0.28891 is full of fixes and improvements, including support for DualSense Edge controllers on PC. It also pauses when the controller disconnects, resulting in less frustration at inopportune moments. The Curveclaw should now react with the Hunter down-stab, and rare instances of unintentionally being able to air dash and double jump have been fixed.

Check out the full patch notes below for more details. Hollow Knight: Silksong is available for Xbox Series X/S, PS5, Xbox One, PS4, PC, Nintendo Switch and Nintendo Switch 2 alongside Game Pass. You can read our review of the launch version here. Team Cherry hasn’t confirmed any free content drops or DLC for the title yet, though it has a “plan” for additional content.

Patch Version 1.0.28891 Notes

  • Added support for Dualsense Edge controllers.
  • Improved support for various controllers on Mac.
  • Game now pauses when the controller disconnects.
  • Fixed various smaller controller issues (more fixes to come in future).
  • Fixed remaining instance of certain players getting stuck cursed while in the late game.
  • Fixed Curveclaw not reacting to Hunter down-stab.
  • Fixed rare instances of being able to air dash and double jump when not intended.
  • Fixed several out of bounds situations.
  • Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
  • Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
  • Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
  • Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
  • Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
  • Slight increase to Sharp Dart and Cross Stitch damage.
  • Updated damage scaling on Rune Rage to match other Silk Skills.
  • Slight decrease to Thread Storm damage at higher needle levels.
  • Fixed Surgeon enemies sometimes pulling the hero out of bounds.
  • Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
  • Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
  • Fixed rare instance of Second Sentinel becoming rotated when defeated.
  • Fixed additional case of Seth sometimes getting out of bounds and not returning.
  • Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
  • Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
  • Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
  • Fixed issues when consuming a Silkeater while in water.
  • Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
  • Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
  • Various smaller fixes and tweaks.

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