Hollow Knight: Silksong’s Second Patch Adds Dithering Effect, Fixes Various (Technical) Bugs

Available now in the beta branch for Steam and GOG, the patch also fixes the Curveclaw breaking when its first hit is deflected.

Posted By | On 17th, Sep. 2025

Hollow Knight Silksong_01

Fresh off of releasing the first major patch for Hollow Knight: Silksong, Team Cherry has confirmed that the next updte is now available for beta testing on Steam and GOG. It introduces a new Dithering effect, which should reduce color banding at the cost of softer-looking assets in the foreground.

It’s off by default, so you’ll need to enable it in the Advanced video settings. Other fixes include a bug that caused the Savage Beastfly to occasionally remain below lava and another which rarely led to Shrine Guardian Seth going out of bounds in the battle. If you’re having trouble getting the Reaper Crest because the Silk Snippers keep venturing out of bounds, that should also be fixed.

The Plasmium Phial and Flea brew will now restore when resting at a bench, and the Curveclaw should no longer break when deflected on the first hit. You can read the full notes below, but expect other changes before the patch goes live on all platforms.

Hollow Knight: Silksong is available for Xbox One, Xbox Series X/S, PS4, PS5, PC, Nintendo Switch, and Nintendo Switch 2. It allegedly surpassed five million players in its first three days of launch and earned universal critical acclaim. Check out our review here.

Patch Notes

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
  • Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers to get stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.

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