Horizon: Zero Dawn Had an Indiana Jones Style Map for Fast Travel, But It Was Cut Out

The feature was removed in response to player feedback during playtesting.

Posted By | On 05th, Feb. 2018

horizon zero dawn the frozen wilds 4k

Guerrilla’s Horizon: Zero Dawn is a staggering achievement of open world game design, made even better when you consider that this was their very first attempt at making an open world RPG at all- before this, they had mostly made linear shooters with Killzone.

However, they had to work very, very hard to get it all right. This involved extensive playtesting, wherein certain features that they had imagined would go down well were removed as a response to player feedback. For instance, one of the features was a transition screen that would show you slowly moving from one part of the map to the other when you fast travelled- not unlike Indiana Jones movies. During playtesting, however, it was found that players thought it made fast travel too, well, not fast, an the feature ended up being removed.

“At some point we had built something that was like a jet flying over the map, which would be like Indiana Jones, where you would see Aloy traveling over the map, to where you were fast traveling,” Mathijs De Jonge, designer on Horizon, said to Noclip in an interview. “But in the play test, what we saw was that people thought it took way too long to travel there… it wasn’t fast travel, that was the main complaint. It was travel, but it wasn’t fast. So we completely ditched that, and had the loading hints, which also help. If you now fast travel, you get hints which help with progression, or to highlight certain features of the game. And we finetuned that feature so that they would dynamically adjust based on what killed you, or something.”

While the feature does sound great, it also sounds like something that would end up being annoying with each fast travel- in the end, I think I much rather prefer Guerrilla’s chosen approach, even though it ended up being far less unusual than the Indiana Jones style map would have been.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...