Horizon Zero Dawn PC Patch 1.02 is Live, Fixes Several Crashing and Performance Issues

More issues are also being investigated, with Guerrilla continuing to work on solutions.

Horizon: Zero Dawn has faced several issues on PC since launch, with the port running into all sorts of problems, from crashes and frame rate drops to more minor visual glitches. Last week, Guerrilla Games began their work to fix these issues with small patch, saying that more issues were being worked on and would be fixed with future updates. Now, a second patch has gone live as well.

Taking to Reddit, Guerrilla detailed patch 1.02, which fixes several crashing issues, and also introduces other improvements V-sync, auto-saving, facial animations, and more. Of course, there are still other issues that are persisting, but Guerrilla says it is continuing to “investigate and work on solutions.” An updated list of known issues that Guerrilla is working on has also been published alongside the patch notes, including memory error, GPU-related hangs, graphical settings issues, and more. Check them out in full through here.

Horizon Zero Dawn is available on PS4 and PC. Stay tuned for more information in the coming weeks as more patches for the PC version go live.

UPDATE 1.02 PATCH NOTES:

Crash Fixes

  • Fixed an issue where some players would crash during their first game boot when the ‘game optimization’ screen is active and they ran out of disc space.
  • Fixed an issue where some players would crash if they updated their video drivers after the game was already optimized previously.
  • Fixed an issue where some players would crash during gameplay because of memory incorrectly being overwritten.
  • Fixed an issue where some players would crash during gameplay due to a texture unstreaming bug.

Game Improvements

  • Improved performance when auto-saving (e.g. when completing a quest step).
  • Fixed an issue where some players experienced that V-sync wouldn’t properly turn off in borderless mode
  • Fixed an issue where some players experienced out of sync facial animations due to them being locked at 30FPS.
  • Reduced memory used when streaming shaders.

Other changes

  • Improved crash report flow and messaging. Each crash now includes an identifier you can use to communicate with our Customer Support.
  • Added more features to improve diagnostic data collection when submitting a crash report.
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