Lead designer Eric Boljes talks about mixed reactions to the game.
Speaking to AusGamers, Killzone: Shadow Fall Lead Designer Eric Boljes spoke about the critical reaction to the game, which has seen both good and bad reviews since the game launched for the PlayStation 4.
“Well to be honest, when the reviews first came in, we were a little bit disappointed, because I personally feel that this is the best Killzone we’ve ever made; I honestly feel that. You’re right, we did try a lot of new things, we tried to innovate the gameplay, and we did try to make a different Killzone than before.
“…and the reviews, they are mixed… we’re doing something different, and it’s really interesting in that a lot of people are saying we’re not different enough, and [what] the other side is saying is ‘what they’re doing is too different from the original Killzone’. It’s interesting, but I’m still really proud of what we’ve made.
“We’re a launch title, and it’s the first time ever that Guerilla has done that. It’s a new direction, new core features; we’ve got a 12 hour campaign, we’ve got a fully-loaded multiplayer experience, all on day one on the new platform. I think overall we’re really happy with that we’ve done, and I hope that people [who] play the game see that and can enjoy the experience that we created.”
This hasn’t affected its success in the UK where the game recently released, as Shadow Fall recently debuted at fourth place according to the latest UKIE Game Charts.