Kingdom Come: Deliverance 2’s Senior Game Designer Joins CD Projekt RED

Zdeněk Glatz had worked at Warhorse Studios for 8 years on both Kingdom Come: Deliverance games as level designer and writer.

Posted By | On 12th, May. 2026

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CD Projekt RED has continued its efforts to grow out its development teams while it works on The Witcher 4 and a sequel to Cyberpunk 2077. This time around, the company has managed to hire Kingdom Come: Deliverance 2 designer and writer Zdeněk Glatz. The announcement was made by Glatz through a LinkedIn post that reads, “I am happy to share that I’ve joined CD Projekt RED.”

After having spent 8 years at Warhorse Studios working on both Kingdom Come: Deliverance and its sequel, Glatz has now taken on the role of senior open world designer at CD Projekt RED. During his tenure at Warhorse, he had worked as a senior game designer and writer, and a lead level designer.

Interestingly, Glatz’s new role is similar to one that was mentioned back in December 2025 among a list of roles that CD Projekt RED had been hiring for. Other roles included Game Capture Lead, Lead VFX Artist, and Senior VFX Artist, among many others.

Since then, the studio hasn’t slowed down its efforts to hire new developers. In February, former cinematic animator on Clair Obscur: Expedition 33, Lucie Hennet, joined CD Projekt RED’s Warsaw-based studio, which is working on The Witcher 4.

“During my time at Sandfall Interactive, my main responsibilities included cleaning up and refining body and facial motion capture, as well as managing data from Xsense to UE5,” wrote Hennet about her qualifications. “I also provided support on the motion capture sessions and contributed to building the animation pipeline for the cinematics.”

December 2025 also saw Felix Pedulla jump over to CD Projekt RED from Larian after having worked at the Baldur’s Gate 3 developer as its senior cinematic designer. Pedulla is an industry veteran, and in the past has also worked at Crytek, having a hand in the creation of cinematics for titles that include Hunt: Showdown.

“After an incredible and frankly wild six-year ride with the amazing team at Larian Studios, a new chapter begins,” wrote Pedulla. “I’m so grateful for every chaotic, creative, and unforgettable moment we shared. We made some serious magic together, and I’ll forever cherish the lessons and memories. A huge thank you to all my incredible colleagues and friends I made.”

“As one adventure ends, another begins! I am absolutely thrilled to announce that I’m joining the legendary team at CD Projekt Red as a Senior Cinematic Designer! The opportunity to contribute to one of the most ambitious studios in the industry is a dream come true. Time to trade in my Baldur’s Gate dice for some Polish steel and get to work crafting some epic cutscenes.”

In the meantime, CD Projekt RED has continued to quietly work on its variety of projects. While it hasn’t yet confirmed a release date for The Witcher 4, co-CEO Michał Nowakowski has reaffirmed that there are plans to release the game, along with two sequels, within the span of six years.

“I do believe that further games should be delivered in a shorter period of time – as we had stated before, our plan still is to launch the whole trilogy within a six-year period, so yes, that would mean we would plan to have a shorter development time between The Witcher 4 and The Witcher 5, between The Witcher 5 and The Witcher 6 and so on,” he said on the subject of development times for CD Projekt’s games getting “shorter and more predictable” in their cadence.


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