Marvel’s Avengers Disappointment Stemmed From GaaS Model And Studio Mismatch, Says Square Enix

Company President Yosuke Matsuda pointed to a variety of issues that lead to the unexpected disappointment of the high profile title.

Posted By | On 03rd, Nov. 2021

Marvel's Avengers - Black Panther - War for Wakanda_09

Last year’s Marvel’s Avengers seemed like a slam dunk. Not only was it a big budget title from a major publisher, it had a pair of solid development studios behind it with Crystal Dynamics and Eidos Montreal, and just happened to be based on one of the biggest and most popular IPs in the world. Ultimately, however, it wasn’t the home run you’d expect. While the game has gotten continued support, by all accounts, the game underperformed significantly with reports that it drove huge losses for Square Enix and the game hadn’t recouped development costs this time last year. What lead to that disappointment? Well, Square’s President has his take.

Speaking in the company’s annual report and documented by VGC, Yosuke Matsuda spoke extensively about what went wrong with the project. He pointed to the GaaS (Games as a Service) model, specifically its use here and the mismatch with that model with the studios that developed the game (Crystal Dynamics were the main developer on the title, with Eidos Montreal being a major support studio, neither of which had worked on a GaaS product in the past). He said that while they think the GaaS model can still be effective, but the key will be matching studios to their reflective strengths in the future.

“We overcame a variety of unexpected difficulties in the final phase of the game’s development, including needing to transition to work-from-home due to the pandemic. We were able to surmount these challenges and release the game, but it has unfortunately not proven as successful as we would have liked.

“Nonetheless, taking on the GaaS model highlighted issues that we are likely to face in future game development efforts such as the need to select game designs that mesh with the unique attributes and tastes of our studios and development teams.

“While the new challenge that we tackled with this title produced a disappointing outcome, we are certain that the GaaS approach will grow in importance as gaming becomes more service oriented. How we go about creating new experiences by incorporating this trend into our game design is a key question that we will need to answer going forward.”

Marvel’s Avengers is available now for most major platforms with more DLC planned for later in the year.


Keep On Reading!

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...