Mass Effect Andromeda’s Destiny Inspiration Discussed, Sync Attacks Explained

Creative director Mac Walters talks a bit more about the game's combat.

Posted By | On 05th, Dec. 2016

mass-effect-andromeda

A bit of faith for Mass Effect Andromeda was restored following the gameplay showcase at The Game Awards, especially when it came to the combat and open world scale. Speaking to GameSpot, creative director Mac Walters discussed how some of the combat was actually inspired by Bungie’s Destiny.

Walters noted before that some aspects were inspired by Bungie’s shared world shooter. When asked specifically about which aspect, he clarified, “The fluid movement and very tight combat mechanics. Specifically, camera, controls, and character.”

Discussing one of the more brutal death scenes in the trailer, Walters said that these were “sync” attacks. Not all of them will instantly kill you, which is a nice change of pace from Mass Effect 3’s multiplayer. “Certain creatures have what we call ‘sync’ attacks. Some are fatal, some can be avoided and/or escaped from. More on that soon.”

Finally, when asked about the biotic shield and how it would work, Walters said, “We’ll get more into the specifics in the future, but if you look closely, you’ll see that it’s not just a shield, and that it actually deflects some of the enemies’ projectiles back at them. It’s great fun to master.”

Mass Effect Andromeda is out in Spring 2017 for Xbox One, PS4 and PC.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...