Metal Gear Franchise Has Sold 65.5 Million Copies, Silent Hill Has Sold 14 Million Copies

Both franchises have been seeing stable rises in sales owing to releases like Silent Hill f and Metal Gear Solid Delta: Snake Eater.

Posted By | On 30th, Jan. 2026

Metal Gear Solid Delta Snake Eater_01

Konami has updated the Digital Entertainment Business page of its official website, and in the process, has offered more current sales data for some of its biggest franchises. As a result, we now know that the Metal Gear franchise has sold 65.5 million copies as of the end of December 2025, which is 400,000 higher than what Konami had reported in October.

Silent Hill has also seen a rise in sales, totalling up to 14 million units. This marks a growth in sales by a million, since Konami had previously confirmed 13 million units sold for the franchise back in October. These sales were likely helped by the critical acclaim seen by Silent Hill f, alongside anticipation for future games in the horror series.

Other console game franchises listed by Konami include Pawafuru Puroyakyu, which has sold 26.3 million, Yu-Gi-Oh!, which has sold 32.5 million, and Momotaru Dentetsu, which sits at 19.9 million. Free-to-play mobile games Jikkyu Pawafuru Puroyakyu and Professional Baseball Spirits A (Ace) have been downloaded 53 million and 66 million times, respectively. Titles available on consoles and mobiles have also been listed; eFootball sits at 950 million downloads, while Yu-Gi-Oh! Master Duel has been downloaded 90 million times.

The latest entry in the Metal Gear franchise has been a remake – Metal Gear Solid Delta: Snake Eater. Having launched in August 2025 on PC, PS5 and Xbox Series X/S, the title has seen critical acclaim by veterans of the series and a new generation of gamers. You can check out more details about it in our review.

In December, series producer Noriaki Okamura spoke about this being the ideal time to have remade the seminal Metal Gear Solid 3: Snake Eater, and how much respect he and director Yuji Korekado have for the original creators.

“Because the series has been around for a long time, we have a wide variety of fans,” said Korekado. “And we are conscious of being respectful to the previous games in the series. With this remake, we thought about how it would be best to bring the game to modern players, while respecting the thoughts and concepts of the original creator. However, if you reproduce the original work exactly as it is, some aspects can be difficult to play [for today’s gamers], so we adapted them.”

As for Silent Hill, the title has seen continuous support through the release of free updates. One of these, released in November, brought with it a new difficulty mode and the ability to skip more things during a New Game+ run. Writer Ryukishi07 also spoke earlier this month about why it made sense to use the fictional town of Ebisugaoka as the main setting for the game rather than its traditional setting of the eponymous Silent Hill.

“I discussed a lot of things with series producer Okamoto in a meeting after I received the request [to write Silent Hill f]” said Ryukishi07. “Like ‘Why is it set in Japan?’ and ‘What exactly is Silent Hill?’ In the end, we came to the conclusion that Silent Hill is not just the name of a place; it is a phenomenon. Looking back, I think I was able to create a pretty satisfying base for the story and world from this.”

For more on Silent Hill f, check out our review. It is available on PC, PS5 and Xbox Series X/S.


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