Metal Gear Solid 5 New Details: Gameplay & Cutscenes Camera Transition Explained

No more long-winding cut-scenes for MGS?

Posted By | On 05th, Jan. 2014

1364419021-mgsv-tpp-5

Metal Gear Solid 5: The Phantom Pain and Ground Zeroes are doing quite a few different things, deviating from the traditional formula by more than a bit. But more than an open world approach, it seems director Hideo Kojima is also working to condense the series’ overtly long cutscenes.

He’s explained the same process in more detail via Twitter. “Since Metal Gear Solid V is a realistic stealth simulator, the degree of freedom is important. Therefore in most situations cutscenes and gameplay are connected in a single shot. It’s almost a single shot from the opening to the end, aside from your input.

“The opening of Ground Zeroes also shows that intent. Gameplay and cutscenes use the same camera. That way there’s a sense of realism. In addition the opening of Ground Zeroes is set in a way that makes you understand the position of the imprisoned Chico.

Would a Metal Gear Solid game really be the same without all the 30 minute cutscenes and never-ending expositions? Considering this has been one of the major criticisms with the series, if Kojima can work out a way to successfully incorporate the same atmosphere while making for a better narrative, we’re all for it.

Metal Gear Solid 5: Ground Zeroes releases for Xbox One, Xbox 360, PS3 and PS4 in March, with The Phantom Pain due out either by 2014 end or 2015.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Kiln Open Beta is Now Available on Steam

Kiln Open Beta is Now Available on Steam

Pottery never looked this entertaining, and probably never had this much breakage with a chaotic gameplay loop...

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

It’s a busy month ahead in Tyndalston as the Samson team tries to claw its way back into its players’ good...

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

The new patch aims to improve performance and quality of life while making subsequent playthroughs feel more c...

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

He's joined Florian Clare, who plays journalist Wanda Fuller; Camryn Grimes, the voice of assistant Tammy Tumb...

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

It’s more saddening reports of layoffs, and Leenzee might just be taking a more brutal approach than most if...

New Metro Game Expected to be Announced Next Week – Rumor

New Metro Game Expected to be Announced Next Week – Rumor

4A Games could finally reveal more details about the franchise's next mainline title, which was confirmed to b...