Trials Fusion lead designer Karri Kiviluoma states that the difference in resolution between the PS4 and Xbox One versions of Trials Fusion is hard to notice.
For all that’s been said about the Xbox One and its eSRAM, especially with regards to the console being unable to hit 1080p resolutions for many of its games, there’s no denying that’s still relatively early in the console cycle. The performance of the console will continue to improve and some developers like RedLynx will be optimizing their games down the line, according to Trials Fusion lead designer Karri Kiviluoma.
In conversation with GamingBolt, Kiviluoma explains that it will be hard to notice the 900p resolution for Trials Fusion on the Xbox One compared to the PS4 version’s 1080p resolution. “The Xbox One and PS4 launch versions are very close to each other in visual quality, both games running at a locked 60 frames per second. It’s hardly something anyone will notice as the game in action looks amazing on whatever your platform of choice is. It’s more about having fun at 60fps than small differences between systems.”
Kiviluoma also said that the Xbox One’s resolution issue will “absolutely” and not only for their game. “They [Microsoft] absolutely will, and not just for our game. Microsoft will continue to improve performance and we will continue to optimize our game for it and the other platforms.”
Crytek has already talked about utilizing the Xbox One’s eSRAM to attain better tiled streaming and saving on bandwidth. Maybe there are benefits to the console’s architecture we’re yet to see? Let us know what you think in the comments below. In the meantime check out our full review of Trials Fusion here.
This is just a snippet of our interview with RedLynx and we will have more in the coming days.