Mike Ybarra: Microsoft Won’t Limit Creative Freedom Of New Studios

None of the new studios is going to be turned into some IP farm.

Posted By | On 14th, Jun. 2018

xbox first party

One of the major announcements out of Microsoft’s E3 2018 press conference was the addition of five new studios to their internal roster, no doubt in a move to help alleviate the common concern that their Xbox Platform has lacked a focus on first party titles when compared to the competition, and the few they did have felt like they were being factory farmed in more and more rote ways. Windows Central caught up with Xbox Corporate VP Mike Ybarra at the show to chat more about, among other things, what fate awaits these studios.

Thankfully, according to Ybarra the entire point of these formations and acquisitions was to have their creative ideas come into the Microsoft ecosystem, instead of trying to bend them into what they want. The Xbox team wants to globalize and diversify their approach to games, and sees studios like Ninja Theory, Compulsion Games, Undead Labs, Playground Games and their newly formed Santa Monica studio, The Initiative, as helping bring that to their platforms. 

“Creative freedom was one of the most important pillars in the conversations we had with these developers. We’re not dictating what they do and when they do it. We want creative ideas from them. We picked those studios because they’ve shown they can create those ideas and those experiences that customers want,” he stated.

While many gamers have been excited to see Microsoft’s apparent commitment to improving their first party production, Ybarra says they only didn’t do it earlier because Phil Spencer wanted to focus on perceived hardware and services problems. I have to imagine that the huge steps they’ve made on those fronts with Xbox One X and Games Pass have allowed them to move onto these other problems.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...