MindsEye’s Latest Update Adds Option to Skip Cinematics, Improves Performance

Build A Rocket Boy also confirms that Update 5 is in the works with "major performance, combat and Enemy AI system improvement."

Posted By | On 07th, Sep. 2025

MindsEye_05

While IO Interactive acknowledged the “tough reception” around MindsEye and how it may rethink publishing future games, developer Build A Rocket Boy is still hard at work on improving the title. Its fourth major update is now available and offers numerous updates on PC and console, including the option to skip cinematics.

It also improves overall performance by optimizing architecture, assets, shaders and collisions. There are even improvements to aim assist, which ensures aim assist will target enemy turrets on vehicles rather than the one driving. PC owners can look forward to a new Player Content tile for immediate access to player-generated content.

A new Curated Content tile can also be accessed for content that the studio has selected. Check out some of the patch notes below and full details here. Support will continue for the foreseeable future with Update 5 promising “major performance, combat and Enemy AI system improvement,” so stay tuned.

MindsEye is available for Xbox Series X/S, PS5, and PC. Check out our review of the launch version.

MINDSEYE PATCH NOTES

IMPROVEMENTS

Environment

  • Trailer Tanks in Free Roam now explode when shot at
  • Several improvements have been made to architecture and assets to help with performance
  • Improved weather change when player leaves the Factory at the start of Robin Hood Mission
  • Improved traversal on A New Job and Loose Ends missions where player may get stuck in certain assets

Visual Effects

  • Cutscene VFX performance improvements
  • Cutscene VFX management changes and Niagara system updates to reduce CPU spikes and overall frame rate
  • Disabled ambient rubbish to improve performance 

NPC

  • Small performance improvement on Robots
  • NPCs that are aiming and in-cover now look more natural 

Art

  • General performance improvements: shaders, assets, collisions

UI 

  • Resolved inconsistent dropdown menu behaviour in graphics settings, ensuring reliable input response 
  • Added the ability to skip cinematics

Audio 

  • Audio Optimisation regarding Mass Vehicles
  • Music adjustments throughout MindsEye missions
  • Added Destruction SFX on Glass Bottle Props

Missions 

  • Conditional dialogue now triggers with more natural pacing
  • The companion drone torch is now automatically enabled when entering or starting in dark areas

Animation

  • Optimised the ambient and civilian animations. 
  • Exit/entry animations no longer play for driverless vehicles. 

Gameplay

  • Aim assist will focus on enemies in vehicle turrets over the driver 

Amazing Articles You Might Want To Check Out!

Keep On Reading!

New Metro Game Expected to be Announced Next Week – Rumor

New Metro Game Expected to be Announced Next Week – Rumor

4A Games could finally reveal more details about the franchise's next mainline title, which was confirmed to b...

PS6 Won’t Cost $1,000, Will Likely Cost Between $600 and $800 – Rumor

PS6 Won’t Cost $1,000, Will Likely Cost Between $600 and $800 – Rumor

In a new video, Moore's Law is Dead has discussed the bill of materials for the PS6 hardware, and compared it ...

Cthulhu: The Cosmic Abyss Director Outlines Everything You Should Know Before Diving In

Cthulhu: The Cosmic Abyss Director Outlines Everything You Should Know Before Diving In

Director Tommaso Sergi wants players to experience "eureka" moments similar to games like Outer Wilds and The ...

PS5 Consoles Only Sold 13,539 Units in Japan Last Week, Nintendo Switch 2 Sold 59,543 Units

PS5 Consoles Only Sold 13,539 Units in Japan Last Week, Nintendo Switch 2 Sold 59,543 Units

Sales of the PS5 family of consoles in Japan for the week ending on April 5th were comparable to Xbox Series X...

Why the Exact Same Things Make Starfield Brilliant to Some and Boring to Others

Why the Exact Same Things Make Starfield Brilliant to Some and Boring to Others

With Bethesda’s latest space-faring RPG making its way to the PS5, we’re expecting the debates around its ...

Starfield in 2026: Finally Fixed or Still Falling Short?

Starfield in 2026: Finally Fixed or Still Falling Short?

Free Lanes may not have turned this into Starfield 2.0, but it does bring the space-faring RPG much closer to ...