Title Update 2 for Monster Hunter Rise: Sunbreak is now live on PC and Nintendo Switch. It adds three new subspecies – Violet Mizutsune, Flaming Espinas and Risen Chameleos. There’s also a new Anomaly Quest rank with Anomaly Investigations going up to level 120 and tougher monsters to face in these ranks, including Rajang, Gore Magala, and Risen Chameleos.
Risen Elder Dragons are a separate classification in this update, so more such monsters may be coming in the future. There are also layered weapons available for almost all weapons released till now, along with new “Lost Code” layered weapons that can be purchased. Some new cosmetics are earned from the new Event Quests as well.
Check out some of the patch notes below for more details and the full notes here. Title Update 3 is currently planned for late November and will add new variant monsters along with “powered-up” monsters. Stay tuned for more details in the coming weeks.
Patch Ver.12.0.0
Main Changes/Additions
New Story Elements
- New monsters have been added and will appear in Gathering Hub quests.
- New afflicted monsters and a new Risen elder dragon have been added to the game.
- New quests have been added.
- The Anomaly Research Level cap has been raised.
- The level cap for Anomaly Investigations has been raised.
- A wider variety of monsters now appear on Anomaly Investigations.
- Added the ability to view all of the various quest details for an Anomaly Investigation when you join via a Join Request.
- New weapons, armor, layered equipment, and skills have been added.
- A layered equipment system has been added for weapons.
- New prizes have been added to the Market’s lottery.
New System Elements
- New Guild Card awards and titles have been added.
- You can now choose to display or hide “Fixed Items” in your item bar (Whetstone, Close-range
- Coating, Normal Ammo 1, Throwing Kunai, and BBQ Spit).
- New Badges of Heroes have been added.
Steam
- A new “Horror” display filter has been added.
- Steam achievements have been added for the awards introduced in Ver. 11.0.1.0.
- Achievements for new medals added in Ver.12.0.0.0 will be available in the next update, Free Title Update 3.
Bug Fixes and Balance Adjustments
Player
【Hunter】
- It is now easier to transition into a crouch after stopping in place after a sheathed dash.
- Long Sword: Made it easier for the follow-up attacks from Harvest Moon to hit a large monster when it moves far in a short amount of time.
- Long Sword: Fixed an issue where the effect from Harvest Moon would linger if, while the Harvest Moon effect is active, you use a Radial Menu shortcut to use an item and then draw your weapon in the middle of the animation.
- Dual Blades: Fixed an issue where, when your Demon Gauge is full and you are in Demon Mode or Feral Demon Mode, taking damage during the Swap Evade that triggers from level 2 of the skill Redirection would unintentionally cancel Archdemon Mode.
- Dual Blades: Fixed an issue where performing a Switch Skill Swap during Demon Mode or Feral Demon Mode would activate two heal effects when the Dango Shifter skill is active.
- Lance: Fixed an issue where the Lance could not be properly sheathed at certain times after coming to a stop with your weapon drawn.
- Hammer: Fixed an issue where using Spinning Bludgeon: Charge and then dodging an attack with Charge Switch would not trigger the Bladescale Hone skill properly.
- Hunting Horn: Fixed an issue where follow-up attacks from Silkbind Shockwave would trigger status buildup visual effects despite the attacks not having a buildup effect.
- Switch Axe: Fixed an issue where Zero Sum Discharge Finisher might sometimes trigger in an incorrect location.
- Charge Blade: It is now easier to combo from a Sword: Shield Thrust into an Axe: Amped Element Discharge.
- Charge Blade: Fixed an issue where a successful hit with Air Dash would keep you immune to flinching for the duration of the action, but the damage reduction would end prematurely.
- Insect Glaive: Fixed an issue where, rarely, using Recall Kinsect right before fainting would mistakenly make the health gauge appear as though you still had health remaining (as though the health recovery had activated in time) at the moment you fainted.
- Light Bowgun: Fixed an issue where the increased damage effect from Quickstep Evade would not trigger properly when performing a Mech Silkbind Shot too quickly after a Quickstep Evade.
- Light Bowgun: Fixed an issue where the Type 2 setting in Directional Control Settings would not work correctly when using the Fanning Maneuver skill.
- Light Bowgun: Fixed an issue where the direction of Fanning Vault would be skewed when using the skill when you have a high frame rate.
- Heavy Bowgun: Fixed an issue where single shots performed with fast, repeated inputs would result in an erratic rate of fire when the Crouching Shot skill is equipped.
- Heavy Bowgun: Fixed an issue where you could not fire your weapon right after using Tackle to cancel a Free Silkbind Glide when the Crouching Shot skill is equipped.
- Heavy Bowgun: Fixed an issue where the sound of certain heavy bowguns’ shots would change depending on which custom mods it has equipped.
【Buddies】
- Fixed an issue where attacking while riding a Palamute equipped with certain Palamute gear would not activate a Healing Clover Bat.
- Adjusted the attack parameters of and interaction between Palamute Silkbinder and Ranged-Centric.
- The above adjustment was not included in Ver.12.0.0/Ver.12.0.0.0.
- We apologize for any confusion this may have caused.
- We plan to make general adjustments to other Palamute Gear in future updates.
【Followers】
- Fixed an issue where the system message wouldn’t properly display showing that you had obtained an item as thanks for helping a fallen Follower up.
- Fixed an issue where Followers would leave their crouching or crawling state.
- Fixed an issue where your Follower might sometimes run around in circles.
- Large monsters no longer go after Followers who are Wyvern Riding in a different area of the map.
- Fixed an issue where Followers would continue to attack a large monster after it has been slain.
- Fixed an issue where Followers would not dismount from their Palamute when trying to use a ranged weapon.
- Fixed an issue where the large monster you are currently fighting might go after a Follower who has used a Stinkmink before leaving the area to Wyvern Ride another monster.
- Fixed an issue where dialogue messages from Fiorayne would trigger rapidly and continuously for a period of time.
- Fixed an issue where Hinoa would stay in place continuously reapplying arrow coatings when using the bow.
- Fixed an issue where Minoto would stop attacking while the monster you are fighting is affected by an abnormal status.
- Fugen’s endemic life traps will no longer hit the player.
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