Monster Hunter World PC Port’s CPU-Heavy Nature Explained

Along with eliminating "interstitial loading", MT Framework is keeping track of many background processes.

Posted By | On 30th, Jul. 2018

Monster Hunter World Updated Schedule

Capcom’s Monster Hunter World is due to release on PC in August after much fanfare. Despite not featuring post-launch content like Deviljho and Lunastra at launch, the title quickly rose to first place on the Steam Top Sellers list when its release date was first announced. We even had a look at some PC gameplay to determine just how well the game would run.

However, various outlets have been testing Monster Hunter World across several PC configurations, noting its CPU-heavy nature even with all the different graphical options. On ResetEra, Capcom USA’s vice president of digital platforms and marketing William Yagi-Bacon took to explaining why this was the case.

“To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory,” he explained. “In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & objects culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.

“While the MT Framework engine has been around for ages, it does a good job in distributing CPU cycles and load-balancing tasks across all available cores and threads. The engine itself is optimized for x86 CPU instruction set, is highly scalable, and loosely speaking, is platform agnostic regardless of PC or console platform so as long as it conforms to the x86 instruction set.”

Previous Monster Hunter games would see players traverse through each section of a map with loading times in between. Monster Hunter World eliminates that, loading the entire world at once, while also introducing much more complex systems and environmental factors. To achieve all that at 1080p resolution and 60 frames per second means an above average computer is certainly needed. Still, having played the PC version for ourselves, the scalability of the game can’t be denied.

Monster Hunter World is out on August 9th for PC.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Dynasty Warriors: Origins Adds Photo Mode With New Update

Dynasty Warriors: Origins Adds Photo Mode With New Update

The update also adds the new Lion Dragon Armor as an outfit, introduces bug fixes, and fixes a Steam Deck-spec...

Onimusha: Warlords Remaster is Set to Add Hell Mode Imminently

Onimusha: Warlords Remaster is Set to Add Hell Mode Imminently

New one-hit kill mode, titled "Hell Mode," will release for Onimusha Warlods with an update on April 23, along...

The Elder Scrolls 4: Oblivion Remastered Peaks at Over 182,000 Concurrent Steam Players at Launch

The Elder Scrolls 4: Oblivion Remastered Peaks at Over 182,000 Concurrent Steam Players at Launch

The newly released remaster has instantly attracted a massive audience on Steam within hours of being revealed...

The Elder Scrolls 4: Oblivion Remastered Revamps Enemy Scaling, Encumbrance, and More

The Elder Scrolls 4: Oblivion Remastered Revamps Enemy Scaling, Encumbrance, and More

On top of 4K resolution and 60 FPS support, the Unreal Engine 5 remaster also revamps the HUD, UI, non-combat ...

Madden NFL 26 is Set for August 14 Release – Rumour

Madden NFL 26 is Set for August 14 Release – Rumour

According to reports, EA is expected to officially unveil the next game in its Madden NFL franchise some time ...

The Elder Scrolls 4: Oblivion Remastered Announced, Out Now for $49.99

The Elder Scrolls 4: Oblivion Remastered Announced, Out Now for $49.99

The remaster is playable on Xbox Series X/S, PS5, and PC, and sports a complete visual overhaul and various im...