Mortal Kombat 11 on Switch and PC Gets Update, Brings Parity with PS4 and Xbox One Versions

All versions of the game are on level ground now.

Posted By | On 10th, May. 2019 Under News

mortal kombat 11

We reported earlier about the Switch version of Mortal Kombat 11 being a bit behind in its update schedule. It seems the same could be said for the PC version as well, as it lacked some of the recent updates that the PlayStation 4 and Xbox One versions got. The Switch and PC ports were handled by different companies, Shiver and QLOC respectively, so things like this happen in that situation sometimes. Thankfully, the big balancing patch that addressed many of the criticisms about the in-game economy already came out, but this new update brings the two versions in line with the PS4 and Xbox One’s update schedule- and the PC version even got a little bonus.

Via the game’s official Reddit, patch notes for both versions have been posted. They include more tweaking to the game’s Towers of Time mode, game rewards, enemy AI adjustment, and a lot more. The PC version even gets a little extra, as it adds some new shadow optimization options. You can head on below for the list of patch notes, or check out the Switch list here, and the PC one here.

Mortal Kombat 11 is available now for PlayStation 4, Xbox One, Switch, and PC. Check our take on the game here.

Mortal Kombat 11 May 9 Switch patch release


  • Link with Mortal Kombat mobile app for bonus rewards
  • Community “Thank You” gift with 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, and 500 Hearts
  • Bug fixes and overall stability improvements
  • Soul Rewards increased 50%
  • AI Fighter reaction times increased and max input length decreased
  • Fatality count for head spikes decreased
  • Move list and frame data corrections
  • Integrated launch day gameplay server-side data
  • Tweaks to online match-making
  • AI adjustments
  • Corrected some incorrect instruction text in tutorial mode
  • Increased rewards for breakables in The Krypt
  • Adjusted rewards from AI Battle mode
  • Increased Koin rewards for winning Ranked Matches

Towers of Time

  • Modifier damage reduction for fire, DoT, electric storm, etc.
  • Modifier intervals in the Gauntlet increased
  • Adjusted AI difficulty curve
  • Further opponent health reductions in higher level Towers
  • Adjusted and removed modifiers from many Daily Towers
  • Increased Koin Rewards for kompleting Towers and Tower Platforms
  • Increased Dragon Challenge Koin rewards
  • Increased post fight Koin rewards
  • Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
  • Lowered modifier damage for many modifiers
  • Adjusted the lifespan of several modifiers
  • Dramatically increased cooldowns on Tag Assist modifiers
  • Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended
  • Adjusted Gauntlet difficulty and progression requirements
  • Disabler Konsumables now work with all intended modifiers
  • Improved targeting for several Konsumables
  • Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
  • Corrected some multipliers on Augments for some characters which were inconsistent with others
  • Fixed incorrect Armor interactions with some Modifiers
  • Decreased Konsumable cooldowns for players

Mortal Kombat 11 May 9 PC patch release notes

  • Temporarily disabled the RGB Lighting feature from online matches to prevent desyncs from occurring at the “FINISH HIM” screen
  • Fixed an issue that caused the audio to go out of sync with the Story mode cutscenes
  • Fixed a crash that occurred when obtaining Kenshi’s Blindfold in the Krypt
  • Fixed an issue where the GPU Autodetection could cause the title to go unresponsive when booting up the title for the first time
  • Fixed a crash that could occur when disconnecting a controller in a local multiplayer fight when using at least one DualShock4 controller
  • Fixed an issue where disconnecting a controller after a local two player fight would make the title unresponsive
  • Fixed an issue where the title would not launch properly if the Steam folder path contained diacritic marks
  • Fixed a rare case where the game would not launch because of an assertion error
  • Added additional Shadow optimizations which help improve overall performance
  • Various minor Mouse and Keyboard fixes

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