If it features Genma and an Oni Gauntlet, looks like a hack-and-slash adventure set in Feudal Japan, and is developed by Capcom, chances are it’s an Onimusha title. That doesn’t change the fact that Onimusha: Way of the Sword is distinct from its brethren, despite retaining several elements from previous games.
Director Satoru Nihei explained this to Game Informer, noting that “Action is absolutely essential when discussing what makes an Onimusha game. Iconic elements like soul absorption and Issen counters are very much present in this game, and we’ve taken a lot of care in crafting them.” However, it’s not “just about cutting down the enemies in front of you. There are still particular systems and moments that will require deeper thinking,” he added.
We’ve seen this in ample supply from recent gameplay showcases. Parrying is more important than ever, especially to enhance Musashi’s combat abilities, but you can also use it to divert an enemy in a particular direction. Enemies also have stamina, and boss fights can devolve into depleting it to execute a Break Issen for massive damage.
It’s a lot to take in, but don’t worry – Nihei says the team has “included elements that pay homage to earlier titles.” Will the downward thrust also make a return? Sort of.
“Under certain conditions, yes! There is an action where Musashi plants his blade into a fallen enemy.” However, he reiterates the lack of connections to previous games. “There’s no direct story connection, so characters from previous entries won’t appear in Onimusha: Way of the Sword.” It’s okay, though, because the story looks to offer a fairly interesting look at the legend of Miyamoto Musashi (modeled after legendary actor Toshiro Mifune) and Sasaki Kojirō.
Onimusha: Way of the Sword doesn’t have a release date, but it’s launching later this year for Xbox Series X/S, PS5, and PC. Who wants to bet that it also launches on Nintendo Switch 2, following in the footsteps of Pragmata, Resident Evil Requiem and allegedly Monster Hunter Wilds?















