New custom maps and functions also introduced to the Workshop.
Hero Pools are now available to try out in Blizzard’s Overwatch, at least on the Public Test Realm server for PC. As announced last week, Hero Pools consist of a random pool of heroes that will be banned from Competitive Play. These will change each week and shake up team compositions over time.
Blizzard did note that the types of Hero Pools would be “adjusted” through the season. “In addition, it is possible we will also adjust the frequency with which they change,” which means it the pool could change several times a week, if not daily. Hero Pools will become available when Season 21 of Competitive Play starts so we’ll see how it pans out on live servers.
The Workshop has also seen some significant new additions, particularly with new custom game maps. These are the Workshop Chamber, Workshop Island and Workshop Expanse. A Script Diagnostics Panel and Subroutines have also been added along with new actions. Check out the full patch notes here for more details.
New Feature: Hero Pools
We will be introducing Hero Pools starting in Season 21 of Competitive Play. Much like Map Pools, rather than having all heroes available for play at all times, a weekly changing list of heroes will be available. The list will include the vast majority of the hero roster, with only a few being excluded during any given week. We think this feature will help keep Competitive Play interesting, as team compositions will change more frequently during a season.
It is important to note that Hero Pools is a new feature that may not last past this initial season. Throughout the season, we will be adjusting the types of Hero Pools available. In addition, it is possible we will also adjust the frequency with which they change.
Developer comment: New stuns will only replace existing stuns if their duration is longer than the time remaining on the current stun. For example, a Flashbang stun will not apply to someone who has just been Earthshattered. We use the minimum guaranteed stun time for Ana sleep, which right now is 1.5 seconds (time to fall down + time to stand back up).
New Workshop Features
Custom Game Maps:
Script Diagnostics Panel