Live TV on PS5 App Announced, Offers Free, Ad-Supported Streaming Content
PS5 users in the United States can access over 100 live channels, including movies, TV shows, anime, sports, and more for free.
GTA 6’s Leonida is So Massive Even Its Developers Haven’t Seen All Of It, Per Rockstar
This is really good news for an open world that’s slated to raise the bar for the genre while featuring the best of its predecessors.
Grand Theft Auto 6 Leaks Investigation is “Rapidly Evolving”, Says Take-Two
The company has filed a new DMCA subpoena for Discord, this time around asking the courts to keep it sealed to avoid tipping off the leaker.
Onimusha: Way of the Sword – 15 Ways It Changes the Classic Formula
From setting and story, to swordplay and progression, Onimusha’s fifth mainline entry dramatically changes the formula established by the original four games.
Saros Studio’s Co-Founder Ilari Kuittinen Announces Departure
In a lengthy social media post, Kuittinen revealed that Sami Hakala is taking over his managing director duties to lead the studio.
Hot Wheels Infinite Rush Interview – Console Performance, Custom Tracks, Vehicles, And More
Game director Domenico Celenza was kind enough to answer many of our questions ahead of the game's September 10th release date.
Forza Horizon 6 PS5 Release May Have Been Delayed Beyond 2026 – Rumor
Previous reports had indicated that the PS5 version didn't come out alongside PC and Xbox Series X/S version because it wasn't ready.
The Blood of Dawnwalker Review – Gimme the Night
Rebel Wolves’ ambitious action-RPG turns time into a valuable resource, and it makes me care just as much about the things I ignore as the choices I make.
Onimusha: Way of the Sword Review – Master of the Blade
Onimusha: Way of the Sword is an excellent way for the beloved dormant action franchise to reawaken and once again grab the spotlight.
Silent Hill: Townfall’s 1996 Setting is “Almost Like the Perfect Time For Horror”, Says Writer
Jon McKellan spoke about how the 1990s setting also allows the studio to take away tools like smartphones and GPS from players.
Fable’s Story Takes 15 to 20 Hours to Complete, But Its Life Systems Are “Limitless,” Says Playground
Associate game director Will Kennedy also said you can expect around 15 to 20 hours of "side and open-world exploration content."
People Who Say GTA 6 Looks Like GTA 5 Are “Out of Their Minds”, Says Michael De Santa’s Voice Actor
Ned Luke said in an interview that "I never looked that good" when discussing the visual fidelity and animations of Grand Theft Auto 6.
Xbox CEO Says “A Family of Devices for Project Helix” is Planned
Asha Sharma spoke about how, while Helix will target top-end performance, the company also wants to keep affordable options.
Gears of War: E-Day Studio Wants to be Known For “What Gears Already Is”, Says Creative Director
Franchise director Nicole Fawcette also spoke about how The Coalition wanted to follow its predecessor's footsteps with E-Day.
State of Play and State of Play Japan Announced for September 3rd
Announcements, deep dives, and an extended look at Square Enix's Final Fantasy 7 Revelation will air starting at 6 AM PST on Thursday.
Grand Theft Auto 6 Studio Removed the Need to Restock Protagonists’ Fridge to “Simplify” Things
Co-studio head Rob Nelson spoke about wanting to find the right balance between realism and not letting things get too complex.
Fable’s Upgrades Will Be “Meaningfully Meaningful,” Loot Includes Gifts to Bolster Social Status
"You don’t get things like, ‘Oh, 1% damage,’ and things like that. What you get is bigger swings," says creative director Will Kennedy.
Alien: Isolation 2 Prologue Gameplay is Terrifyingly Similar to the First Game
The hands-on demo from Gamescom showcases protagonist Blake investigating wreckage and quickly running into a Xenomorph.
The Expanse: Osiris Reborn Gameplay Reveals Infiltration Mission Turned Desperate Escape
The protagonist and their twin get more than they bargained for when a monster starts running roughshod through a Protogen base.
Metro 2039 Brings Back The Karma System, But 4A Games is Approaching It “A Little Bit Differently”
Executive producer Jon Bloch says the team has to approach the system differently "every time" because "it needs to serve the story."



























