Gears of War: E-Day Studio Was Paid $500 Million to Work on Unreal Engine, Other Projects – Rumor
A new report indicates that there is more to the reported $500 million budget for the third-person shooter than meets the eye.
Okami Sequel Director Says “It’s Better If You Don’t Have Any Many Expectations”
Hideki Kamiya notes that, "Now that I’ve created sequels, the expectation from the public has grown quite a lot, and I feel that.
Enshrouded’s First Patch Following Early Access Exit Brings Several Bug Fixes and Changes
Ranged players can breath a sigh of relief since bosses now stay engaged in combat for longer despite their distance from a player.
Marvel Tōkon: Fighting Souls Gets Phoenix Cyclops , Assist Changes in Latest Update
The arrival of the characters has coincided with a major update that has brought along several balance changes to the fighting game.
Destiny 2 Head of Product Says Fans Don’t Have to Buy Marathon to Support Bungie
Josh Deane took to social media to clear the air about how fans of Destiny 2 and Marathon should support each other and heal.
The Blood of Dawnwalker Studio Wants to “Make Games We Want to Play” And Not Follow Trends
A spokesperson for Rebel Wolves noted that while it has investors, the team wanted to focus on the project itself without pressure.
ARC Raiders Studio Celebrates First Anniversary By Confirming 6 Billion Rounds Have Been Played
The studio also offered some other statistics, like how many Raiders were healed by a single player, and Scrappy's favorite food.
Mega Man Dual Override Reveals Cook Man, the “Kitchen Kung Fu” Robot Master
"Let him cook...man," says Capcom about its fourth Robot Master, who employs kitchen utensils and quick melee strikes to dominate.
Nagoshi Studio Officially Closes After Funding Freeze by NetEase Games
After its December 2025 announcement, the fate of the studio's first title, Gang of Dragon, remains unknown as it ceases operation.
Assassin’s Creed Doesn’t Have Any More Remakes “Actively” in Development, Says Ubisoft
"Our teams are already focused on the next chapter of Assassin's Creed titles, including projects you haven't heard about yet."
Final Fantasy 14: Evercold Pushed To February 23, 2027; Early Access Opens On February 19
Well, that’s a bummer, but it’s only a month more of waiting, which isn’t too bad considering how long we’ve been eager to play this one.
Lords of the Fallen 2 Developer Secures €28.6 Million of Funding to Complete Development
It looks like the return to Mournstead next year is now set in stone, as the studio behind the adventure has the funds to ensure it.
Phantom Blade Zero Crosses 4 Million Sales in 72 Hours
The action RPG has also become the 14th most-played title in Steam's history after peaking at over 833,000 concurrent players.
Final Fantasy 7 Revelation Has 3-Person Synergy Attacks But Only in “Emotional or Dramatic Moments”
The team limited these new Synergy Attacks to prevent battles from becoming monotonous since they would be "the strongest."
Physint Teases Eerily Metal Gear Solid-Like Designs at KojiPro’s 10th Anniversary Exhibition
The apparent mechanical monstrosities in Kojima's upcoming espionage title bear some resemblance to Metal Gear REX and the GEKKO..
DOOM Studio is “Working More Closely” With MachineGames, “Really Bullish on What We Have Ahead”
id Software co-director Marty Stratton says both developers are "really on an amazing path" that began before Xbox's layoffs.
The Witcher 3: Wild Hunt’s Expansion Pricing Was About Providing “Quality at a Good Value”
CD Projekt RED's Marcin Momot says the developer always "wanted to create something that represented a real value for money."
Stranger Than Heaven’s Current-Gen Exclusivity Allows for More Characters On-Screen, per RGG Studio
"We set out to make Stranger Than Heaven as a completely brand-new game, with the goal of creating something entirely fresh..."
Silent Hill Producer Says Players Have “Largely Embraced” Moving Beyond the Iconic Town
Konami's Motoi Okamoto also calls Townfall a "valuable lesson" in balancing tense moments with chances for "the player to breathe."
GTA 6 Lets You “Have Your Life in the Game,” Says Rockstar
However, co-studio head Rob Nelson doesn't want to "feel like you're foisting things on the player and then have them reject those things."



























