Platinum Talks Scalebound Cancellation, “Disappointed Things Ended This Way”

Nonetheless, studio will continue "delivering high-quality games".

Posted By | On 11th, Jan. 2017

After much speculation and rumours about the cancellation of Platinum Games’ Scalebound for the Xbox One and PC by Microsoft, the studio’s president and CEO Kenichi Sato issued a public statement on its official blog.

Sato said that, “We are very disappointed things ended up this way, especially since we know many of our fans were looking forward to this game as much as we were.”

However, this doesn’t mean the studio is wanting for work and Sato said that, “Going forward, we will strive to continue delivering high-quality games to you, starting with NieR: Automata in March, and including products like Granblue Fantasy Project Re:Link and Lost Order in the future.”

Sato didn’t mention what exactly went wrong or the current status of director Hideki Kamiya (who was rumoured to be taking time for mental health reasons). Nonetheless, Platinum is far from out of work and has more in store for the coming days.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...