PS4 And Xbox One Can Support CG-Level Facial Render, “More a Question of Gameplay” – Dynamixyz

CEO and co-founder Gaspard Breton says that doing high quality facial animation well is important.

Posted By | On 19th, May. 2014

PS4 Xbox one

As the power of consoles increases, achieving feats we never thought possible – namely photo-realistic visuals running at 60 FPS outputted to a 1080p resolution – one begins to wonder just what the PS4 and Xbox One aren’t capable of (the former more so than the latter). Will the day be far off when we finally see facial capture animation attain CG-levels?

GamingBolt spoke to CEO and co-founder of Dynamixyz Gaspard Breton about whether the PS4 and Xbox One could achieve such levels of facial capture within the coming years. Breton replied, “I have been in the field for 15 years now, and have always heard about people asking if high quality facial animation is really important. My answer is yes, it is really important, but if you want to do it, you have to do it well.

“In my opinion, with the consoles being more and more powerful and rendering capacities increasing continuously (remember subsurface scattering equations used for rendering human skin were written in the 80’s), there is now a real need for high quality facial animation and it will become more and more important. It seems to me capture, animation and rendering techniques are ready now, it will more be a question of gameplay!”

One thing is for sure – with games like The Witcher 3: Wild Hunt and The Order: 1886, the future of CG-quality visuals on consoles seems closer than ever. What are your thoughts? Let us know in the comments.


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