PS4 Neo And Xbox One Scorpio Remove Strict Limitations of Consoles, Shouldn’t Have Completely New SKUs – THQ Nordic

"Working on consoles always meant strict limitations."

Posted By | On 31st, Aug. 2016

ps4 xbox wii u

Back in 2013, less than three years ago when the Xbox One and PlayStation 4 first launched, I don’t think any of us ever suspected that we would be having major new hardware launches so soon- and yet, here we are in mid 2016, and on the cusp of new systems from Sony, Microsoft, and Nintendo- it’s practically a new hardware generation, in a sense, especially once you throw in new paradigms like VR into the mix.

It’s all this new hardware that’s presumably as exciting for gaming developers as it is for us consumers. Speaking to GamingBolt, Reinhard Pollice, Business and Product Development Director at THQ Nordic discussed his take on all the new systems coming up.

“VR platforms are definitely a new generation, but right now they aren’t replacing anything, just broadening it and bringing some exciting new possibilities,” he said. “Neo, Scorpio, and the NX seem to be more traditional gaming consoles with a lot of power which is great as working on consoles always meant strict limitations.”

Speaking strictly about the Neo and Scorpio, and about the difference between Sony’s more incremental approach compared to Microsoft’s more dramatic leap, Pollice said, “This is a pretty new situation for all developers so I think we all have to wait for the consumer’s feedback first. We are ok with both approaches as long as there aren’t any rules or artificial barriers that block real steps forward when creating games.”

Finally, he also shared his thoughts on suddenly having two new SKUs to develop for with the Neo and Scorpio. “I think Sony and Microsoft will need to ensure that they won’t have completely new SKUs but rather subsets where a few variables are different. Until they announce exact details I can’t really say much about this,” he said.

On the whole, it seems like this is uncharted territory for everybody- so Pollice’s caution does make sense here. But, as he points out, the expanded capabilities of the Neo, Scorpio, and NX should ensure that console development continues to get more and more attractive for developers.


Keep On Reading!

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

An alleged internal email cites mixed "player feedback and retention results" alongside "challenging market co...

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Much like the base game and previous releases, Capcom could be preparing a beta test for the expansion ahead o...

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2 takes us to a corner of NYC that doesn’t pull its punches, delivering a neat little adventure...

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The first of a two-part expansion retails for $14.99 and offers a new location, companion gear, Perks, Flaws, ...

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

Is it even a GTA game if you’re not committing any crimes? But we think GTA 6 could make getting away with t...

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake's new visuals and great performance make this a beautifully paced ...