PS5 and Xbox Series X Games – 11 Design Choices That Need to Change

Even with advances made in technology and quality of life, there are several areas where current-gen titles need to improve in the coming years.

Posted By | On 19th, Jul. 2021

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Level Design

ratchet and clank rift apart

Before its launch, Insomniac’s technology director Mike Fitzgerald brought up something interesting regarding Ratchet and Clank: Rift Apart. By utilizing streaming technology from Marvel’s Spider-Man, the developer was able to stream the world as players are navigating it. This allowed for packing more density and content into each corner of the game since they didn’t have to follow the standard formula of loading levels.

But the PS5’s SSD has an additional effect in that objects, textures and so on are being loaded just behind the player, allowing the developer to devote all resources to things that are in front. The potential for all of this is pretty substantial and could help in redesigning the flow of levels which has had to use hallways and elevators to mask loading times.


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