PS5 And Xbox Series X SSD Quite on Par With Each Other, GPU Numbers Are Amazing – Dev

Coldens Interactive's Matteo Marzorati talks differences between both consoles' hardware.

Posted By | On 22nd, Jul. 2020

ps5 xbox series x

Microsoft’s showcase for first-party titles on the Xbox Series X is tomorrow and Sony is rumored to have another State of Play in August for the PS5. The next-gen hype is only going to increase in the coming months so it’s worth it to examine, once again, just how both consoles stack up to each other. GamingBolt recently had a chance to speak about the same with Matteo Marzorati, Game Director and Art Director at Coldens Interactive which is developing the platformer Vesper.

We asked about the PS5’s SSD, which makes use of a 5.5 GB/s read bandwidth (raw) and 8-9 GB/s read bandwidth (compressed), and how developers could take advantage of it. Furthermore, how does it perform next to the Xbox Series X with its 2.4 GB/s read bandwidth (raw) and 4.8 GB/s (compressed)? Marzorati said, “In the end it depends on the tools and how you can make use of the bandwidth.

“That also means it depends a lot on the teams. Both systems have a different architecture and a slightly different approach. But according to what we have experienced so far, they are quite on par so far. But the SSDs will definitely help when it comes to loading times. Not only during loading the game itself but from within the game. Which will enable teams who work with open worlds to create amazing experiences.”

Next up are the GPUs. The PS5 has 36 CUs clocked at 2.23 GHz (variable frequency) with a performance of 10.28 TFLOPS. In comparison, the Xbox Series X can provide 12 TFLOPS of performance with its GPU having 52 CUs clocked at 1.825 GHz. Will this difference have an impact on development?

Marzorati responded, “The numbers are amazing. And the additional power will for sure unlock new ways for how to create games, especially in the AAA sector. These are the type of games which will need every little additional performance boost. Luckily we’re among the small teams and don’t need that much TFLOPS, yet we won’t complain about them as it makes our live easier as well.”

The PS5 and Xbox Series X are both slated to release this holiday season. Stay tuned for our full interview with Marzorati soon.


Keep On Reading!

Ubisoft Barcelona Employees Are Going On Strike to Protest 51 Layoffs From Restructuring

Ubisoft Barcelona Employees Are Going On Strike to Protest 51 Layoffs From Restructuring

The employees have demanded that Ubisoft not layoff anyone at the studio and follow through on promised promot...

Xbox Freezes Game Pass Deals for Third-Party Studios – Rumor

Xbox Freezes Game Pass Deals for Third-Party Studios – Rumor

Arrowhead Game Studios CEO Shams Jorjani believes that the Helldivers 2 developer might have signed its final ...

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...