Meanwhile, the studio is now also fully committed to ray-tracing.
While both Sony and Microsoft have revealed initial specs for the PS5 and the Xbox Series X respectively, there’s still a lot we don’t yet know about the consoles, their hardware, and what they’re going to be capable of. Developers have already been talking excitedly about the things that have been announced for both consoles, from the SSDs and the new processors to ray-tracing support and more, but according to 4A Games, developers of the Metro series, there’s more to come that’s even more exciting.
Speaking in a interview with Digital Foundry, 4A Games’ chief technical officer Oles Shishkovstov cryptically teased that while the know hardware features of the next-gen consoles are intriguing, he’s even more excited about the things that Sony and Microsoft have not yet publicly revealed.
“I am more excited for not yet publicly revealed things,” he said.
Meanwhile, Shishkovstov also stated that 4A Games are now going all-in on ray-tracing, which they will be supporting fully with their next game (which makes sense, since ray-tracing is going to be universally supported by nearly all relevant hardware going forward).
“We are fully into ray tracing, dropping old-school codepath/techniques completely,” he said. “Internally we experimented a lot and with spectacular results so far. You will need to wait to see what we implement into our future projects.”
The PS5 and the Xbox Series X are due out this Holiday. Meanwhile, 4A Games are currently working on the next game in the Metro series.