PS5 Pro Features 45 Percent Faster Rendering, 33.5 Teraflops GPU, Proprietary Supersampling Tech, and More – Rumour

The rumoured mid-gen refresh of Sony's current-gen console will launch in Holiday 2024, it's been claimed.

Posted By | On 18th, Mar. 2024

ps5

The PS5 Pro has been in the rumour mill for over a year at this point, and though official word from Sony regarding a mid-gen refresh of its console has been nonexistent, the console’s specs have been aggressively leaked in recent months. Now, more details have emerged on that front.

In a report published on Insider Gaming, prominent leaker Tom Henderson has corroborated the PS5 Pro specs that were recently leaked by YouTuber Moore’s Law is Dead. Said details allegedly came to light courtesy of leaked documentation from a PlayStation developer portal, which was supposedly recently sent out to several third-party developers.

As per the leak, the PS5 Pro will feature 2-4x improvements in ray tracing, 45 percent faster rendering than the base PS5 model, a custom machine learning architecture, support for 8K resolution, an AI Accelerator that will support 300 TOPS of 8-bit computation / 67 TFLOPS of 16-bit floating point, and a 33.5 teraflops GPU. Additionally, in line with previous leaks, the PS5 will also make use of a proprietary supersampling solution dubbed PlayStation Spectral Super Resolution Upscaling (or PSSR).

PS5 Pro devkits have allegedly been in first-party studios’ hands since September last year, with third-parties beginning to receive them starting in January. Henderson also claims that testing kits, which will be “identical to the final product”, will start rolling out this Spring.

Currently, Sony is allegedly targeting a Holiday 2024 launch for the console, but as per Henderson, that date could slip, owing to the lack of major first-party releases planned for the back half of this year.


Tagged With: , ,

Amazing Articles You Might Want To Check Out!

Keep On Reading!

Assassin’s Creed Shadows – Pathfinder, Scouts, Objective Board, and More Detailed

Assassin’s Creed Shadows – Pathfinder, Scouts, Objective Board, and More Detailed

Scouts are especially useful for tracking clues, smuggling resources to upgrade your Hideout, and canceling Pr...

Assassin’s Creed Shadows Director Outlines Viewpoints, Safehouses, and Exploration

Assassin’s Creed Shadows Director Outlines Viewpoints, Safehouses, and Exploration

Ubisoft's Charles Benoit says the team wanted to "craft an open world where information was key and would beco...

The Blood of Dawnwalker’s Protagonist Will “Never Be Overpowered,” Says Game Director

The Blood of Dawnwalker’s Protagonist Will “Never Be Overpowered,” Says Game Director

Coen also isn't a "grizzled veteran who's seen it all" but a "young guy who, at heart, is emotional," say writ...

Like a Dragon: Pirate Yakuza in Hawaii Began as “The Weirdest, Silliest, Funnest” Idea Involving Majima

Like a Dragon: Pirate Yakuza in Hawaii Began as “The Weirdest, Silliest, Funnest” Idea Involving Majima

While there's plenty of silly stuff, chief producer Hiroyuki Sakamoto also promised "a lot" of stories with ch...

Palworld’s 2025 Roadmap Includes Cross-Play Co-op, New Pals, and Ending Scenario

Palworld’s 2025 Roadmap Includes Cross-Play Co-op, New Pals, and Ending Scenario

Additional methods to power up Pals, new technologies, Pal transfer across worlds, and optimization are also o...

Former PlayStation Boss is “Sorry I Was Wrong” About PlayStation VR2

Former PlayStation Boss is “Sorry I Was Wrong” About PlayStation VR2

Former head of SIE's independent developer initiative, Shuhei Yoshida, declined to comment on what happened to...