Thomas Happ speaks about the potential of Sony’s next-gen controller.
There’s still a lot that we’ve yet to find out about the PS5. Even though Sony recently did a deep dive into the tech powering the console, owing to how slow the rollout of information on it has been, plenty of details still remain shrouded in mystery. One thing they have talked about that has caught the attention of some people is the console’s haptic-enabled controller, which, in replacing rumble – which has been an industry standard for years – could potentially lead to interesting experiences.
Speaking recently in an interview with GamingBolt, Thomas Happ – creator of Axiom Verge and the upcoming Axiom Verge 2 – talked about this feature briefly. When asked about its potential, Happ said that it might lead to “increased immersion,” citing examples of racing games, but also said that the shift to haptic-enabled controllers might prove to be frustrating for some.
“I think it could be neat for increasing immersion,” Happ told GamingBolt. “It could be really good for playing racing games without a steering wheel controller. It could also be frustrating, though, if you are used to having precise, consistent controls and now those controls are changing based on what kind of surface a character is walking on.”
Happ also spoke to us about Microsoft’s next-gen console. More specifically, one of the things we asked him about was the Xbox Series X’s 12 teraflops GPU. According to him, though, that probably won’t bring about a very drastic change, beyond more detailed games that have better lighting, thanks to raytracing.
“It just means more details and better lighting due to raytracing,” he said. “Of course the frame rates will still hover around 30 fps because devs will want to stretch the hardware to its limits.”
Axiom Verge 2 is due out for the Nintendo Switch some time this year. Our full interview with Happ will go live soon, so stay tuned for that.