When the topic of VR headsets comes up, it’s often found that Sony’s PlayStation VR has a lower display resolution than Oculus Rift or HTC Vive. Don’t get us wrong – there are other factors at play with each pixel featuring three subpixels per pixel, ensuring a True RGB experience. But what do developers think?
GamingBolt spoke to nDreams code manager Richard Fabian, currently working on VR title The Assembly, and we asked how the PlayStation VR roughly compares to Rift and Vive in terms of power.
“When we talk technical specs, the PSVR is constantly considered as a less powerful machine, but it’s not really, it’s just different. At 120hz refresh on the screen, but fewer pixels, it’s a different beast, not a superior or inferior one.”
We also asked about the benefits that the PlayStation 4’s unlocked 7th CPU core would have for The Assembly and for developers in general.
“I think the benefits are pretty obvious. We got more, we can use more, that means there is more for the player. For us, this has been the chance to add in more audio effects to push the binaural audio harder in VR.”
What are your thoughts on PlayStation VR’s power? Let us know in the comments.
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