Ratchet and Clank: Rift Apart Update Disables Automatic 120 Hz Display Output in Performance Modes

Update 1.001.003 also fixes a variety of issues like players getting stuck in certain cases and Rivet spawning without her hammer.

Posted By | On 17th, Jun. 2021

ratchet and clank rift apart

A new update is live for Ratchet and Clank: Rift Apart which brings bug fixes and improved stability. Some issues – like the player getting stuck if a weapon video doesn’t play or while engaged in the Phantom chase – have been addressed. Also, if you ever saw Rivet spawning without her hammer, that should also be fixed.

One interesting fix is the disabling of automatic 120 Hz display output in Performance Mode. When using either Performance Mode or Performance RT and having “Enable 120 Hz Output” in the system settings, input latency would be reduced by about eight milliseconds. Unfortunately, this also caused a visual compatibility issue with some displays.

Due to Insomniac not wanting to imposing this on players, it’s disabled the option for now and will look for other ways to implement this reduction to input latency. Ratchet and Clank: Rift Apart is currently available for PS5. Check out our official review for it here.

UPDATE NOTES:

General Fixes & Polish

  • Improved general game stability
  • Prevented players from getting stuck if a weapon video does not play
  • Addressed an issue where the player could become stuck during the Phantom chase
  • Addressed an issue where Rivet could spawn without the hammer
  • Addressed an issue where Rivet could become stuck after collecting Zurpstones in Challenge Mode
  • Various additional fixes
  • Disabled automatic 120 Hz display output in Performance modes: Prior to this update, if “Enable 120 Hz Output” was set in the system settings, using the Performance RT or Performance mode would auto-detect a 120 Hz-capable display and use a 120 Hz output mode. While this did not change the game’s frame rate, it did reduce input latency by ~8 ms. However, entering this mode introduced visual compatibility issues with some displays that we didn’t feel comfortable imposing automatically on players. We’re exploring ways to re-introduce this input latency reduction feature in a future update.

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