NEMESIS SYSTEM
Bounty hunters are intrinsically tied to the very core of Red Dead Redemption, owing to the game’s wild west setting, and while there were mechanics in place to bring that to life in the 2010 game, perhaps the sequel can do something more to flesh out the system further still. How? Well, it’s just an idea, but maybe having a gameplay mechanic similar to the Nemesis system used in Shadow of War and its sequel wouldn’t be such a bad idea. This would allow players to create their own personal stories of revenge and rivalries with NPCs throughout the game’s world, leading to some excellent emergent gameplay moments.
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