Resident Evil 4 Devs Talk About Making the Remake Scarier Than the Original

"Our approach was, 'could we make the horror elements of the original scarier?'" says co-director Yasuhiro Ampo.

Posted By | On 28th, Feb. 2023

resident evil 4

Capcom has never been afraid to rip up the rulebook and made radical changes with its Resident Evil remakes, so naturally, there’s plenty of curiosity around how the company is approaching the upcoming Resident Evil 4 remake, especially given the immense legacy of the original game. From new enemies and fresh new gameplay mechanics to changes to the story and more, it certainly seems like the remake is improving upon the original game in a variety of ways, and another aspect that the development team has tried to enhance is the scariness of the experience.

In an interview with Game Informer, the remake’s co-director Yasuhiro Ampo explained that heightening the tension by honing in on survival horror gameplay mechanics was one of the biggest goals for the development team, especially since they felt the general structure and flow of the original game weren’t areas that needed much improvement.

“The flow of the original game itself is incredibly well done,” Ampo said. “For instance, the structure, like [the] way and order enemies appear. For that general framework, there wasn’t a lot we wanted to change. But we felt we could take each element and go deeper. So our approach was, ‘could we make the horror elements of the original scarier?’ In short, we were always conscious of how to implement more variation.”

Ampo went on to say that the team never set out to replicate the freshness and novelty of the original Resident Evil 4, and knowing that doing so wouldn’t be possible in today’s landscape anyway, they instead set out to “create a new form of RE game.”

“When the original came out, I think one of the biggest factors was how fresh the mechanics were,” he said. “We knew from the start that in today’s landscape, it wouldn’t be possible to duplicate that. We never set that as a goal. Instead, our goal was to implement evolutions that have occurred since the original released, and create a new form of RE game. If we could do that, we felt players would enjoy it. That’s the direction we decided on.”

Resident Evil 4 is due out on March 24 for PS5, Xbox Series X/S, PS4, and PC.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Yars Rising Announced for Xbox Series X/S, Xbox One, PS4, PS5, PC and Nintendo Switch

Yars Rising Announced for Xbox Series X/S, Xbox One, PS4, PS5, PC and Nintendo Switch

Based on Atari's classic shoot 'em series, the 2024 reboot focuses on Emi Kimura, a hacker, as she looks into ...

Sea of Thieves Surpasses 40 Million Players

Sea of Thieves Surpasses 40 Million Players

Since its launch for PC and Xbox in 2018, the multiplayer pirate game has had over 40 million players. It laun...

Stellar Blade vs. Sekiro: Shadows Die Twice – Here’s How They Are Similar and Different to Each Other

Stellar Blade vs. Sekiro: Shadows Die Twice – Here’s How They Are Similar and Different to Each Other

Head-to-head. It’s Sekiro vs Stellar Blade. Find out of the differences here.

Dead Island 2: SoLA is Out Now on PS5, Xbox Series X/S and PC

Dead Island 2: SoLA is Out Now on PS5, Xbox Series X/S and PC

A new launch trailer showcases the new Apex Zombies, the Whipper and Clotter, and the powerful Ripper and Sawb...

Lorelei and the Laser Eyes from Sayonara Wild Hearts Dev Launches May 16th

Lorelei and the Laser Eyes from Sayonara Wild Hearts Dev Launches May 16th

Published by Annapurna Interactive, the surreal non-linear mystery adventure will be available for Nintendo Sw...

SteamWorld Heist 2 Announced, Launches August 8th for Consoles and PC

SteamWorld Heist 2 Announced, Launches August 8th for Consoles and PC

The latest adventure in the SteamWorld franchise features naval combat, a Job system for mixing and matching a...