Resident Evil 7: 10 Features That Capcom Needs To Work On

Here is how Capcom can reinvigorate the fading franchise.

Posted By | On 27th, Jun. 2013

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Hardcore difficulty:

While we’re on the whole subject of a wider selection of difficulties why not include a hardcore “One and Done,” option as a difficulty? Once you die you have to restart and lose all your items, at the very least restart from the beginning and fight through the game until you got back to where you died. Let’s have a horrible consequence option for the “You are Dead!” screen we all know and loathe. Having to restart the game would certainly be one hell of a consequence. There are plenty of games that have started to use this sort of extra goodie after we’ve finished games and it’s a fun little feature to have.

Going in solo:

Lets go back to the basics and have one player character rather than a pair. Capcom should look at separating the player from their friends, then kill them horribly with monsters one at a time. Going through a game like RE solo really is the way it should be played, that suspense that comes with you being completely on your own with only a few bullets and your wits, all this makes for great atmosphere. It also makes for a great way to scare the crap out of people playing the game and the accompaniment only serves  to reduce the effect when the player has got a partner with them every step of the way.

Keep the player guessing:

Dial up the suspense again, Capcom. The first few RE titles were really suspenseful. Now it’s more of an action-horror game with terrifying monsters. The next RE game should be pants wettingly scary. They’ve already got the monsters for it. In fact, some of the best character and enemy models come from Resident Evil games as far as  I am concerned, but the action doesn’t quite match the creatures. Capcom has slowly moved the game into an almost Arcade action-horror title that just doesn’t have the same charm the older games do.

Get rid of the hyper-sexualized zombie hunters:

So this isn’t so much for the male characters, but the females. There are a couple of unnecessarily sexy wardrobe options for the games. Make them ridiculous, and I can understand having an attractive female protagonist, but the character development should really take care of that. A capable female character that has been written properly doesn’t need all those skimpy outfits. There just doesn’t need to be a zombie edition of the Sports Illustrated Swimsuit issue. There is a monster in Resident Evil Revelations that’s practically torn out of her wetsuit, and oh so conveniently mutated as well. While we are at it can we also reduce the size of those Biceps on Chris Redfield? In the first game he is just a normal “in shape” sort of dude, in RE 5 he’s got arms the size of tree trunks.


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