More key details about the upcoming survival horror megaton.
The hype surrounding Resident Evil Village is palpable, and it grows with every day. We’ve certainly been looking forward to it in giddy anticipation. As you may have noticed, we here at GamingBolt have taken every chance we get to talk about all things Resident Evil of late, but thankfully, there’s still plenty left to talk about. With the clock ticking down to Resident Evil Village’s launch, in this feature, we’re going to go over a few more key details you should know about the survival horror megaton.
Resident Evil Village’s story is looking very promising so far, and though Capcom are keeping things close to the vest (as they should), we do know plenty about how the game begins, thanks to an interview with the developers and Famitsu from last year. Following the apparent murder of Mia at Chris’ hands, the rogue agent kidnaps Ethan’s daughter Rose and heads to the game’s titular village, forcing Ethan to give chase and head there as well. Upon arriving in the village, Ethan quickly realizes that something is wrong, with its denizens seemingly involved in a strange cult of some sorts. Meanwhile, several characters that we’ve seen a glimpse of but don’t know much about – such as the old shaman lady with the skull staff – are apparently going to have a pretty important role to play.
Something that Capcom have mentioned a couple of times now is the fact that Resident Evil Village’s story will be tying in quite a bit with the series’ larger narrative. In a recent stream, the developers said that players will want to replay all the mainline entries in the series before heading into Village, since apparently there’s a lot of narrative connections to older games in Village’s story. Given the fact that Chris Redfield is playing a major role in the story, on top of other things like the Umbrella logo appearing in trailers, it does seem like the story is going to be more closely linked with the series’ larger overarching narrative than Resident Evil 7 was.
CONSISTENCY WITH LORE
From werewolves and vampires to witches and giants with sledgehammers, we’ve seen a lot of different kinds of enemies in Resident Evil Village so far, and it’s fair to say that they’re fairly off-beat for a Resident Evil game. But according to producer Peter Fabiano, all of the enemies in the game are going to not only be rooted in science fiction rather than supernatural stuff the way RE monsters tend to be, they’re all also going to be consistent with the series’ lore. In an interview with the Official PlayStation Magazine, Fabiano said, “We don’t want to spoil too much of the story but what I can say is that the creatures all fit within the context of Resident Evil’s world. We can assure you that Resident Evil Village takes into account the overall world and history of the series.”
MORE FOCUS ON ETHAN
Ethan Winters returning as the primary protagonist in RE Village is significant for a number of reasons. This is the first time ever that a protagonist is going to return in a direct sequel immediately after making their debut in the series, while the only other time we’ve seen a character being featured as a playable protagonist back-to-back was with Chris in Resident Evil 5 and 6. So why is Ethan, who was so unremarkable as a character in RE7, coming back? Well, clearly, Capcom didn’t think he was unremarkable, and they want to expand upon his story. Something that they’ve made clear (and that rumours have doubled down on as well) is that Ethan is going to have a much larger presence in Village, so here’s hoping he is a much stronger protagonist here than he was in his debut.
With things such as the briefcase inventory management, the merchant, and its whole aesthetic, it’s been clear for a while now that Resident Evil Village is leaning heavily on the RE4 influences. And Capcom haven’t shied away from that, clearly, and have even said as much in as many words. Speaking in an interview with the Official PlayStation Magazine, producer Peter Fabiano said, “You’ll notice we took a lot of inspiration from Resident Evil 4. The team has put a ton of effort into creating a truly authentic feel. There are plenty of surprises to keep you on your toes; players will find a balance of combat, exploration, and puzzle solving.”
Whether or not Resident Evil will go back to focusing more on action than horror is something that series fans are always concerned about. Village certainly does seem to be a lot more action-packed and explosive than RE7 was- but Capcom have promised that this is still very much a survival horror experience. In an interview with Edge, game director Morimasa Sato said that Village isn’t going to de-emphasize horror elements, in case fans were worried. He said, “As you know, one of the central themes of the Resident Evil series is horror or fear, and I would just warn you not to take anything you’ve seen so far as an indication that you can relax in terms of horror content. There are plenty of intense and horrifying scenes in the game, but we’ve chosen to leave those for you to experience by yourself.”
DIMITRESCU AND HER CASTLE
Lady Dimitrescu a.k.a. everyone’s favourite Tall Vampire Lady has been the talk of the town for a while now, but though she clearly seems to be dominating most conversations about Resident Evil Village, the game itself is obviously going to have a lot more going on than her, her daughters, and her castle. According to the developers, she and her castle are just one section of a much larger game. Said art director Tomonori Takano in an interview with IGN, “What we’ve shown so far — Lady Dimitrescu, the village, and the castle — encompass just a section of Resident Evil Village.”
Conservation and smart usage of depletable resources such as ammo and health are obviously going to be crucial in Resident Evil Village, and apparently, there’s going to be more similar things to worry over as well. For instance, it’s been confirmed that lockpicks will be returning in Resident Evil Village. Lockpicks have been featured in RE titles as a limited and depletable resources, so it should be interesting to see how they’re used in Village and how much of an emphasis the game will put on them.
It’s been made abundantly clear by now that Resident Evil Village is going to be significantly larger than RE7, but exactly what do we know about its map? Thanks to a map of the game’s setting that comes with the game’s collector’s edition, we know quite a bit. Castle Dimitrescu seems to take centerstage, and it’s clear that it’s going to be a pretty big location. The village itself is pretty large and spread out, and from a suspension bridge and mills to a sluice gate and windmills, there’s quite a bit of landmarks here as well. Meanwhile, there are plenty of other locations that seem interesting that will likely play a part in the game, such as House Beneviento and Heisenberg’s factory. Meanwhile, it also looks like there’s a lake to the south of the castle, next to the factory, that’s locked by the aforementioned sluice gate, and based on the map’s artwork, seems to house a massive aquatic creature. Are we in for a boss fight that’ll call back to the Del Lago encounter in RE4? It certainly seems that way.
CAPCOM’S HIGH EXPECTATIONS
Capcom have been quite bullish about how Resident Evil Village is turning out, and they’ve been all too happy to let that show. Whether it’s in terms of the game’s critical reception or how much they think it’ll sell, they certainly seem to have high expectations. Producer Peter Fabiano said in an interview with the Official PlayStation Magazine, “Since we are constantly sharing information across Resident Evil teams, that really helped inform us in making what we consider the best survival horror game to date.” Meanwhile, speaking to GamesIndustry, Capcom’s EMEA and UK marketing director Antoine Molant said, “Our main ambition for this year, although there’s so much going on at the same time, is to make sure Resident Evil Village will be the best-performing Resident Evil title, both in terms of quality as well as business.”
Resident Evil Village’s Maiden demo has been available exclusively on PS5 for some time now, but as effective as it was at giving us a glimpse of the game’s audio and visual capabilities, it was pretty light as far as gameplay was concerned. Thankfully, a second demo is coming as well, which will be releasing for every platform the game is coming to. The second demo, due out in the Spring, is going to be much meatier and will also include combat. In fact, Capcom have confirmed that this demo will include a section of the final game itself, so players will get a much better sense of what the final product is going to be like.
Resident Evil Village will be a cross-gen game, and while we don’t know much about what its file size (or even its resolution and frame rate) will be on last-gen consoles, we do have those details for its PS5 and Xbox Series X/S versions. On Xbox Series X/S, the game will require 35 GB of free storage space, which will go up to 50 GB if you include Resident Evil Re:Verse. Meanwhile, the game’s file size on PS5 is 27.3 GB, which can probably be attributed to the console’s efficient compression tech. All of this, of course, doesn’t take into account any updates and patches the game may receive on day 1.
What if you’re planning on playing the game on PC though? Well, system requirements have also been revealed. At minimum settings for 1080p/60 FPS gameplay, you’ll need either an Intel Core i5-7500 or an AMD Ryzen 3 1200, 8 GB RAM, and either a GeForce GTX 1050 Ti with 4GB VRAM or a Radeon RX 560 with 4GB VRAM. Recommended settings stipulate 16 GB RAM and either an Intel Core i7 8700 or an AMD Ryzen 5 3600, along with NVIDIA GeForce GTX 1070 or AMD Radeon RX 5700. If you want ray-tracing, you’ll need either a GeForce RTX 2070 or a Radeon RX 6700 XT or a Radeon RX 6800 for 4K/45 FPS. For ray-tracing at 4K/60 FPS you’ll need either a GeForce RTX 3070 or a Radeon RX 6900 XT.
Resident Evil Village will also be launching with various special editions in addition to the standard one. The Deluxe Edition will include the game itself and the Trauma Pack DLC, which includes the Samurai Edge, an in-game “Found Footage” filter, safe room music from RE7, tape recorders as save points instead of typewriters, the Mr. Everywhere weapon charm, and the “Village of Shadows” difficulty. Also included is the “Tragedy of Ethan Winters” artwork. Then there’s the Collector’s Edition includes everything from the Deluxe Edition, in addition to a Chris Redfield figure, a 64-page hardcover artbook, a reversible microfiber cloth map, and a steelbook case, all of this will come in a suitably large box. Finally, there’s also the Resident Evil Village and Resident Evil 7 Complete Bundle, which, as its name suggests, will include both games, as well as the Trauma Pack DLC.
Resident Evil Village is going to be releasing for a ridiculous number of platforms right out the gate. In addition to PlayStation, Xbox, and PC, it’s been confirmed that the game will also launch for Stadia on May 7, simultaneously with the other versions. Meanwhile, Resident Evil 7 will also have been available on Stadia for a while at that point, with a release date for the cloud service of April 1. Google may have abandoned any and all efforts of supporting Stadia with first party developed exclusive content, but hey- at least it’s still getting some pretty major third party releases. That’s something, right?