RIDE Dev: DX12 Will Bring In Slight Benefit For Xbox One, Current API Already Has Some DX12 Features

But overall development pipeline for PC and Xbox One games will become more similar and tighter.

Posted By | On 01st, Apr. 2015

ride ps4 xbox one

Italy based Milestone S.r.l. has a rich pedigree of games development on PC and consoles for the last two decades. So as someone who has developed quite a few PC games in the past, what is their take on DirectX 12 and what kind of benefits it could potentially have for PC and X1 games development.

“We haven’t had the time to get deep into it yet, but there are some upcoming events we’re going to participate that will show some of the potential of it,” game’s director Andrea Basilio said to GamingBolt. “It should be noted that the custom DX11 API of Xbox One partly incorporate some future DX12 features already, and they’re mostly performance related.”

“So what we expect is a slight benefit for Xbox One, and some major performance boosts on PC hardware, making the overall development pipeline more similar and tighter.”

Andrea’s statements makes a lot of sense. Console API is normally very low level compared to the ones previously available on the PC. With the advent of Mantle this has however changed by a lot, and Vulkan/DirectX 12 will make it even more easier to extract performance for PC games development. But eventually we will see some benefits as the the API for eSRAM will be replaced by a new one that will have all the new features of DirectX 12. But how much of an improvement it will bring to Xbox One is unknown unless Microsoft releases benchmark results for the console.


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