Platinum Games’ Scalebound sure looks nice. So nice, in fact, that we were sold on the concept as soon as the gameplay debuted at Gamescom 2015. However, getting there wasn’t an easy task. According to director Hideki Kamiya in conversation with GameSpot, Scalebound was originally meant to release on the Wii and actually went through two prototypes that never saw the light of day.
“When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs. You were in control of the dinosaurs, you were ordering the dinosaurs around, and they’d do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game.
“We changed the dinosaurs to dragons, but at that point the lead character was even weaker than [current protagonist] Drew is in the context of Scalebound. She was actually a little girl who was with these dragons.”
Scalebound is currently set to release in Holiday 2016 for the Xbox One. What are your thoughts on it at this point? Let us know in the comments.