Shadow Warrior 3 – Patch 1.05 Adds New Game+ With New Special Challenges

Along with weapons and upgrades carrying over, players can complete new challenges to increase Warrior Rank and unlock new weapon skins.

Posted By | On 16th, Jun. 2022

Shadow Warrior 3_02

Flying Wild Hog continues to support Shadow Warrior 3 with its latest update adding New Game+. When starting a New Game+ playthrough, all weapons become unlocked (though you’ll still pick them up in the story, these exist to add ammo). All upgrades and challenge progress also carry over into the new playthrough.

New Game+ also adds special challenges that change the game in various ways. If you slay rabbits at any point, you’ll receive damage in addition to a permanent curse. Special Oni-Hanma demons will also appear more often throughout the game and in greater numbers. Upon completing a challenge, players receive a Warrior Point.

These go towards your Warrior Rank which can unlock new weapon skins from the Rewards section. For more details on other changes and bug fixes, check out the patch notes below. Shadow Warrior 3 is currently available for Xbox One, PS4 and PC. Check out our review here for more details.

Shadow Warrior Patch 1.05 New Game+

Full Patch Notes:

Fixes

  • Fix for a bug where ledges near the grappling point in the Ancient Cock arena weren’t transitioning the player into a climbing animation.
  • Fix for a bug where enemies were permanently stuck in their floating animation after being struck by the Seeking Eye.
  • Fix for a bug where the rabbit outfit immediately disappears from the Cursed Oni-Hanma’s corpse once it is killed.
  • Fix for a bug where the Cursed Oni-Hanma could spawn without its rabbit outfit.
  • Fix for a bug where a weapon’s projectiles could bounce off a Cursed Oni-Hanma’s bunny ears.
  • Fix for a bug where enemies frozen by a Brain Freeze would keep playing their idle animation.
  • Fix for a bug where the player was not killed when jumping down to the previous traversal to the left of the temple arena on the Doomsday Device level.
  • Fix for a bug where a permanent freeze could occur after opening and closing the Pause Menu right after using the Grapple during the Way to Motoko level tutorial.
  • Fix for a bug where the next-used Swarm Launcher might stop dealing damage after discarding the previously used Swarm Launcher.
  • Fix for a bug where the last surviving enemies were not highlighted properly in various arenas.
  • Fix for a bug where loading screen elements would not scale when changing resolution.
  • Fix for a bug where using wall climbs in the Laser Shogun’s intro arena might sometimes not allow the player to climb the same objects in Motoko’s Thunderdome arena.
  • Fix for a bug where an incorrect amount of available upgrade points was shown in the Chapter Select screen for the Midnight Snack level.
  • Fix for a bug where the notification for picking up an upgrade point was missing after loading a level via Chapter Select.
  • Fix for a bug where the Hattori remained alive after performing a Finisher on it while it was also reacting to a hit.
  • Fix for a bug where Hattori corpses had the wrong shader applied.
  • Fix for a bug where aim-assist could slow down controller movement too much.

New Additions!

New Game Plus

  • Additional challenges added.
  • New weapon skins added as rewards for completed challenges.

Quality of Life improvements

  • Added Discord icon to the menu.
  • Audio volume range on PC has been extended.
  • Last wave enemy highlight option has been added.
  • Subtitles size option added.
  • Hide HUD option added.

Optimization

  • VFX optimization for the Walking on Eggshells level.
  • Asset optimization for Midnight Snack level.
  • Blast mesh code.
  • Finisher indicator code.
  • Kill triggers mechanic.

Quality of Life improvements

  • VFX optimization for the Walking on Eggshells level.
  • Asset optimization for Midnight Snack level.
  • Blast mesh code.
  • Finisher indicator code.
  • Kill triggers mechanic.

User Interface improvements

  • Fix for a bug where loading screen elements could blink erratically.
  • Fix for a bug where leaving and re-entering Way to Motoko via the Continue option after the last
    checkpoint of a level had been saved was causing the UI prompts to appear over inactive buttons.
  • Updated Credits list.

Localization

  • Fix for a bug where subtitles size was incorrectly translated in Polish.
  • Fix for a bug where we had missing spaces in control bindings when in Simplified Chinese.
  • Fix for a bug where we had missing dots in some descriptions in Polish.
  • Updated text for Hero Mode.

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