Silent Hills’ Cancellation Makes No Sense – Guillermo del Toro

It still rankles.

Posted By | On 13th, Oct. 2015

silent hill s

Silent Hills’ cancellation remains a tragedy- so much so that, one year on, fans, fanboys, and gaming enthusiast websites such as this one still have not been able to get over it. But for the people who were involved in the actual making of the game, it has to have hurt more. We have often discussed Kojima’s side of the story a lot, but amazingly, people often forget that a name as big as Guillermo del Toro, the famed movie director, was also attached to the project.

In an interview with Bloody Disgusting, he opened up about how he felt when Silent Hills was cancelled.

“It was curious,” he said. “We had a great experience and had great story sessions with hundreds upon hundreds of designs. Some of the stuff that we were designing for Silent Hills I’ve seen in games that came after, like The Last of Us, which makes me think we were not wrong, we were going in the right direction.

“The thing with Kojima and Silent Hills is that I thought we would do a really remarkable game and really go for the jugular. We were hoping to actually create some sort of panic with some of the devices we were talking about and it is really a shame that it’s not happening. When you ask about how things operate, that makes no sense at all that that game is not happening.”

“Makes no sense at all. That’s the randomness that I was talking about,” he concluded.

It’s clear that it still rankles with him- and the tragedy is, after the double whammy of the canceled Halo game that he was working on, and now Silent Hills, there is a very real possibility that Toro will never attempt an entry into the gaming industry again. We may have lost an excellent outsider’s perspective because of the volatility of the industry.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Howard says Bethesda is "doing a lot of Starfield work" that we'll be hearing about in the not-too-distant fut...

Fallout: New Vegas is Canon, Todd Howard Reassures

Fallout: New Vegas is Canon, Todd Howard Reassures

"There might be a little bit of confusion at some places, but everything that happened in the previous games, ...

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

The new Job system allows mixing and matching weapons to create new builds, while enemy strongholds can reward...

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Slavic Magic says it isn't like Total War, Kingdom Come: Deliverance, Mount and Blade, or even Age of Empires ...

Hades 2 – New Boons, Characters, and Activities Detailed

Hades 2 – New Boons, Characters, and Activities Detailed

Zeus, Poseidon and more return, but players will run into plenty of new Greek deities like Apollo and Hestia o...

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Supergiant Games showcases the first area of the rogue-lite, with Melinoë venturing forth to slay the Titan C...