I wonder if we will ever know the real reason.
Yesterday, EA announced the closure of long time fan favorite studio Visceral Games (the folks who brought us Dead Space), as well as the cancellation of their Star Wars game, which was meant to be a cinematic title in the tradition of Uncharted, set in the Star Wars universe, and helmed by none other than Amy Hennig, one of the creators of Star Wars herself.
In the wake of that cancellation, a lot of speculation and theories began to circulate social media (and just plain old media), indicating that EA had cancelled it because, what with it being a single player game, opportunities for long term player retention and monetization would be minimal.
However, well known industry reporter and insider Jason Schreier has taken to Twitter to dispel a few of these myths- he has stated, pretty explicitly, that the game was cancelled, but not for being single player. He didn’t go into further details as to why it was cancelled. Take this report with a grain of salt but I think that, given his past accuracy with scoops and breaking insider information, it may be safe to conclude that there may have been more to the game’s cancellation than was initially thought.
I wonder if we will ever get the full story.
I feel like I should clarify that despite today's Hot Takes, Visceral's game was not canned b/c it was single-player (from what I've heard)
— Jason Schreier (@jasonschreier) October 18, 2017