Star Wars: Squadrons’ Newest Update Adds New Map, 120 FPS and 4K Support for Xbox Series X/S

Other improvements, such as support for variable frame rates, have also been detailed.

Posted By | On 26th, Nov. 2020 Under News


star wars squadrons

Star Wars: Squadrons’ update 3.0 is live now, and EA have detailed the various fixes, additions, and improvements that it brings to the game. Most notably, as EA promised earlier, support for 120 FPS has been added when running the game on Xbox Series X and Series S, while support for up to 4K resolutions has been added for the former. While the PS5 doesn’t get such boosts, it does see improvements to visual quality and lighting.

Meanwhile, the Fostar Haven map has been added to the game as well, on top of plenty of new cosmetics. The update also brings with it various fixes and optimizations on a visuals front, to VR, to smooth out bugs, and more. You can check out the full, detailed patch notes through here, or check out a selection of them below.

Star Wars: Squadrons isn’t the only game that’s receiving such enhancements on the Xbox Series X/S, but not the PS5. Thanks to how the PS5’s backward compatibility functions, other titles such as Call of Duty: Warzone and Rocket League are also facing similar limitations.

Star Wars: Squadrons is available on PS4, Xbox One, and PC, and on Xbox Series X/S and PS5 via backward compatibility. More updates with additional content are also inbound- read more on that through here.

PATCH NOTES:

  • Added Fostar Haven as a map to Dogfight and Fleet Battles (Solo/Co-Op vs AI and PvP)
  • Added next gen improvements
    • The game now supports up to 120FPS and up to 4K on Xbox Series X|S
      • Added an option for players on the Xbox Series X|S to prioritize enhanced visuals or enhanced performance
    • Improved visual quality and lighting on PS5
    • Variable frame rate support added for TVs and monitors that allow it
  • Fixed an issue where the game could crash while changing loadouts
  • Improved support for matchmaking between players with highly divergent load times
    • Players who are not finished loading when the match begins will now have an additional window of time to join the match-in-progress rather than timing out on start
  • Tweaked the brightness of light sources on PC so that they’re no longer too bright in some instances
  • Fixed issue where the sky color of Esseles would appear to change when entering/exiting the station
  • Fixed an issue where the menu voice over accessibility feature could not play after entering a lobby
  • Fixed issue where Steam players could fail to log in if their screen name included certain unicode characters or emojis
  • Various stability improvements and minor bug fixes.

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