Update 38 will address "longstanding issues" and implement quality-of-life fixes while unlocking time-gated and seasonal content.
The multiplayer shared world zombie survival game recently received a new in-engine trailer, but wasn't given a launch window.
Undead Labs worked with Obsidian Entertainment for the same, with studio head Philip Holt touting more avenues for independent exploration.
A release date still hasn't been announced for the upcoming multiplayer survival game, however.
Undead Labs is also rebranding, featuring a new logo and the studio adopting a "collective identity that transcends zombies."
Undead Labs' 2020-announced sequel will reportedly weave backstories for community members "more viscerally into gameplay."
A former Undead Labs employee has mentioned having worked on "not-yet-release projects" at the studio.
Xbox Game Studios head Matt Booty says the first party teams are aware that the expectation going forward will be to showcase gameplay for their titles.
Xbox Game Studios boss Matt Booty confirms Undead Labs is "using some of the technology around Unreal 5 and some of the stuff that's been in Gears of War."
"Looking at State of Decay 3, I'm incredibly excited about some of the advancements they're going to make," says the Xbox boss.
Simon Sherr, the animation director of Undead Labs, has revealed interesting details about the studio's future and State of Decay 3.
Mitri Van, who worked a number of Saints Row games over the course of more than two decades at Voition, has joined Undead Labs.
A contract job ad posted by Undead Labs suggests that their upcoming survival title is using Unreal Engine 5 for development.
The developer looks forward to "having more to share in the future".
Undead animals and snowy landscapes adorn the next chapter of State of Decay.
Undead Labs' vision for a larger, online MMO-style game could finally happen.